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Adventurers League, Home Play, and Public Play for Out of the Abyss characters
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<blockquote data-quote="Tia Nadiezja" data-source="post: 6771459" data-attributes="member: 6778763"><p>Well, I'm back. Thanks, Skerritt, for pulling me back into a conversation where I thought I was don because I thought my point was made.</p><p></p><p>I'm not going to wade into the "was my first post germane?" argument because that, quite frankly, is a distraction from every single topic in the thread. When an argument about whether or not something is germane has taken over an entire conversation, that is, deliberate or not, a successful bit of derailing behavior.</p><p></p><p>Instead, I am going to go back to the meat of what I intended to say with my first post - to give advice to anyone who is in the position the OP felt like he was in.</p><p></p><p>Roleplaying games are an intensely social and, for some people, an intensely personal thing - they are an opportunity to showcase parts of ourselves that it is often impossible or painfully impractical to let out. They are things we like to do with people close to us, and sometimes they make us think of those people. Table talk is a reality, and when people talk details about their lives come out - details that each person at the table has precisely the same right to feel comfortable talking about as each other person (meaning that if you, the happily married straight monogamous person get to talk about your wife and kids at the table, the bisexual poly girl next to you gets to talk about her boyfriend and her wife).</p><p></p><p>In a home game, you can curate who joins and thus avoid people whose lives make you uncomfortable. But at a public play game in an organized play setting, one thing you give up is that curation - meaning that if there are lives and relationship structures that make you uncomfortable, there is a chance you will run into them - and given the intensely social, intensely personal nature of roleplaying games, you might even hear about them.</p><p></p><p>Perhaps, if you can't handle that, public play organized gaming isn't for you. But I hope, instead, that you can self-examine and become someone who can handle hearing about it, because that's personal growth and will make you better able to participate in things like the fun that is Adventurer's League.</p><p></p><p>I hope that's something we can all agree on.</p></blockquote><p></p>
[QUOTE="Tia Nadiezja, post: 6771459, member: 6778763"] Well, I'm back. Thanks, Skerritt, for pulling me back into a conversation where I thought I was don because I thought my point was made. I'm not going to wade into the "was my first post germane?" argument because that, quite frankly, is a distraction from every single topic in the thread. When an argument about whether or not something is germane has taken over an entire conversation, that is, deliberate or not, a successful bit of derailing behavior. Instead, I am going to go back to the meat of what I intended to say with my first post - to give advice to anyone who is in the position the OP felt like he was in. Roleplaying games are an intensely social and, for some people, an intensely personal thing - they are an opportunity to showcase parts of ourselves that it is often impossible or painfully impractical to let out. They are things we like to do with people close to us, and sometimes they make us think of those people. Table talk is a reality, and when people talk details about their lives come out - details that each person at the table has precisely the same right to feel comfortable talking about as each other person (meaning that if you, the happily married straight monogamous person get to talk about your wife and kids at the table, the bisexual poly girl next to you gets to talk about her boyfriend and her wife). In a home game, you can curate who joins and thus avoid people whose lives make you uncomfortable. But at a public play game in an organized play setting, one thing you give up is that curation - meaning that if there are lives and relationship structures that make you uncomfortable, there is a chance you will run into them - and given the intensely social, intensely personal nature of roleplaying games, you might even hear about them. Perhaps, if you can't handle that, public play organized gaming isn't for you. But I hope, instead, that you can self-examine and become someone who can handle hearing about it, because that's personal growth and will make you better able to participate in things like the fun that is Adventurer's League. I hope that's something we can all agree on. [/QUOTE]
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