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*Dungeons & Dragons
[Adventurer's League] Not making it easy to find DMs
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<blockquote data-quote="Sacrosanct" data-source="post: 6365176" data-attributes="member: 15700"><p>So my FLGS has been wanting me to DM Encounters for a while now. For the last 3 weeks in the transition from the old Encounters to the AL HotDQ, they have allowed me to run my own campaign (official 5e rules only) for new players. We all had a blast. But they also want me to DM HotDQ for AL. After giving it much thought, I let them know I will not be DMing them. The rules and guidelines for the AL just don't jive with my playstyle very well. It's a lot of extra bookkeeping and paperwork, and I understand why that is and why it's necessary for something like Organized Play. The other, and probably most important reason, is because AL adventures have to be done in a very scripted linear fashion. Again, I understand why since you need all PCs to follow the same plot points and adventure progression. But I'm an old school very sandboxy type of DM. That's the greatest appeal to me as a DM: players help shape and create the story based on their actions, which may not align with how the module goes. AL simply does not allow that.</p><p></p><p>For example, in HotDQ for AL, you cannot have the PCs either join with, or kill Cyanwrath. In a sandbox game, anything can happen.</p><p></p><p>So enough ranting and back to my point I want to try to make. After talking with my FLGS and giving them these reasons, they knowingly shook their heads in understanding. In my opinion, WoTC has made it hard to get DMs to run these adventures because the DMs hands are tied quite a bit in how to run the games, and there's a lot more work involved. I think this can be a problem. Heck, I've heard often that it's been a problem for quite a while--finding DMs. Not sure how they could resolve it though and still maintain the necessary balance issues within the league.</p></blockquote><p></p>
[QUOTE="Sacrosanct, post: 6365176, member: 15700"] So my FLGS has been wanting me to DM Encounters for a while now. For the last 3 weeks in the transition from the old Encounters to the AL HotDQ, they have allowed me to run my own campaign (official 5e rules only) for new players. We all had a blast. But they also want me to DM HotDQ for AL. After giving it much thought, I let them know I will not be DMing them. The rules and guidelines for the AL just don't jive with my playstyle very well. It's a lot of extra bookkeeping and paperwork, and I understand why that is and why it's necessary for something like Organized Play. The other, and probably most important reason, is because AL adventures have to be done in a very scripted linear fashion. Again, I understand why since you need all PCs to follow the same plot points and adventure progression. But I'm an old school very sandboxy type of DM. That's the greatest appeal to me as a DM: players help shape and create the story based on their actions, which may not align with how the module goes. AL simply does not allow that. For example, in HotDQ for AL, you cannot have the PCs either join with, or kill Cyanwrath. In a sandbox game, anything can happen. So enough ranting and back to my point I want to try to make. After talking with my FLGS and giving them these reasons, they knowingly shook their heads in understanding. In my opinion, WoTC has made it hard to get DMs to run these adventures because the DMs hands are tied quite a bit in how to run the games, and there's a lot more work involved. I think this can be a problem. Heck, I've heard often that it's been a problem for quite a while--finding DMs. Not sure how they could resolve it though and still maintain the necessary balance issues within the league. [/QUOTE]
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[Adventurer's League] Not making it easy to find DMs
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