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*Dungeons & Dragons
[Adventurer's League] Not making it easy to find DMs
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<blockquote data-quote="Mirtek" data-source="post: 6365283" data-attributes="member: 40810"><p>That's actually something DMs and players have to live with in organized play.</p><p></p><p>An NPC you failed to protect (or managed to kill) might very well be alive (dead) in the follow up adventure, because the majority of reported games did differently than your table and that's what's deciding the official outcome for the follow up modules.</p><p></p><p>If you only run for the same group of people you can change the plot however you like. Although the more you diverge from the official plot, the more and more work you will have to modify follow up adventures to the point where you might just as well play something entirely else. But if you do that (fixed table and wildly diverging plot) it really leads to the question why you are playing organized play at all.</p></blockquote><p></p>
[QUOTE="Mirtek, post: 6365283, member: 40810"] That's actually something DMs and players have to live with in organized play. An NPC you failed to protect (or managed to kill) might very well be alive (dead) in the follow up adventure, because the majority of reported games did differently than your table and that's what's deciding the official outcome for the follow up modules. If you only run for the same group of people you can change the plot however you like. Although the more you diverge from the official plot, the more and more work you will have to modify follow up adventures to the point where you might just as well play something entirely else. But if you do that (fixed table and wildly diverging plot) it really leads to the question why you are playing organized play at all. [/QUOTE]
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[Adventurer's League] Not making it easy to find DMs
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