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Adventurers League seeks your input, even if you do not play AL.
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<blockquote data-quote="Bacon Bits" data-source="post: 8225150" data-attributes="member: 6777737"><p>I'm a fan of the number of adventures they've put out. Some are awful, but there's some that are very good. The reviews on DM's Guild have steered me well. They're basically what Dungeon has turned into. I wish they had more notes for non-AL play (like treasure placement), since that seems like a super easy way for WotC to add value to the adventures. I'm a little surprised there's never been a "best of AL" collection after 10 seasons.</p><p></p><p>In the end, I think the idea behind highly portable PCs is a flawed one. It's so easy to create a new PC to play at a new table and use the Basic Item rules to give out minimum magic items that I don't really think portability is that valuable as a focus for play. I'm sure there's a small handful of players who travel a lot... but that's kind of what VTTs are for.</p><p></p><p>Then again, I've never been the type of player who cared about competitive TTRPG gaming and don't really see any benefit to organized league play unless it's a Mega West Marches style game with 5 DMs, 40-50 players, and 100+ PCs.</p></blockquote><p></p>
[QUOTE="Bacon Bits, post: 8225150, member: 6777737"] I'm a fan of the number of adventures they've put out. Some are awful, but there's some that are very good. The reviews on DM's Guild have steered me well. They're basically what Dungeon has turned into. I wish they had more notes for non-AL play (like treasure placement), since that seems like a super easy way for WotC to add value to the adventures. I'm a little surprised there's never been a "best of AL" collection after 10 seasons. In the end, I think the idea behind highly portable PCs is a flawed one. It's so easy to create a new PC to play at a new table and use the Basic Item rules to give out minimum magic items that I don't really think portability is that valuable as a focus for play. I'm sure there's a small handful of players who travel a lot... but that's kind of what VTTs are for. Then again, I've never been the type of player who cared about competitive TTRPG gaming and don't really see any benefit to organized league play unless it's a Mega West Marches style game with 5 DMs, 40-50 players, and 100+ PCs. [/QUOTE]
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