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General Tabletop Discussion
*Pathfinder & Starfinder
Adventurers making money with profession
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<blockquote data-quote="LostSoul" data-source="post: 4332300" data-attributes="member: 386"><p>How would I do it?</p><p></p><p>I'd tie the adventure to travelling around, trying to buy and sell exotic weapons. </p><p></p><p>"You hear rumours about the demise of the New Nerathian army on the Plains of the Dead. Nerathians always stockpiled gozarian healing eels before going into combat - and now that they're dead, there must be a load of them just sitting around. Whoever can get them first will make a killing!"</p><p></p><p>So in this case, the adventure is about trying to get to that stockpile before your competitors do, dodging whatever killed the army in the first place.</p><p></p><p>I'd handwave actual transactions - the haggling, buying and selling parts - and just reward standard treasure packages for completing the adventure to represent that wealth. The PCs could do their buying and selling - their trade goods handwaved as well - and we're off to the next adventure!</p><p></p><p>If the players were interested in the the transaction part, then I'd make those Skill Challenges - but not about the deal; I'd handwave the monetary rewards. No, I'd make success and failure about something else - something that leads to adventure, like getting thrown into prison for smuggling, getting allies, learning about new lucrative deals, losing your cargo, etc.</p><p></p><p>If they were really interested in counting coins I'd let them, keeping track of cargo values, simulating an economy, etc.; but I'd change the economy so that no magic items, ritual components, or magic item components could be bought or sold. I'd have to replace it with something else, though I don't know what kind of fluff would fit off the top of my head.</p></blockquote><p></p>
[QUOTE="LostSoul, post: 4332300, member: 386"] How would I do it? I'd tie the adventure to travelling around, trying to buy and sell exotic weapons. "You hear rumours about the demise of the New Nerathian army on the Plains of the Dead. Nerathians always stockpiled gozarian healing eels before going into combat - and now that they're dead, there must be a load of them just sitting around. Whoever can get them first will make a killing!" So in this case, the adventure is about trying to get to that stockpile before your competitors do, dodging whatever killed the army in the first place. I'd handwave actual transactions - the haggling, buying and selling parts - and just reward standard treasure packages for completing the adventure to represent that wealth. The PCs could do their buying and selling - their trade goods handwaved as well - and we're off to the next adventure! If the players were interested in the the transaction part, then I'd make those Skill Challenges - but not about the deal; I'd handwave the monetary rewards. No, I'd make success and failure about something else - something that leads to adventure, like getting thrown into prison for smuggling, getting allies, learning about new lucrative deals, losing your cargo, etc. If they were really interested in counting coins I'd let them, keeping track of cargo values, simulating an economy, etc.; but I'd change the economy so that no magic items, ritual components, or magic item components could be bought or sold. I'd have to replace it with something else, though I don't know what kind of fluff would fit off the top of my head. [/QUOTE]
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