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Adventurers making money with profession
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<blockquote data-quote="Byronic" data-source="post: 4332829" data-attributes="member: 56829"><p>Hehe, I like that.</p><p></p><p></p><p></p><p>Excellent suggestions. If the campaign ever goes that direction I'll certainly use them</p><p></p><p></p><p></p><p>The irony of this thread is that he now wants to be a ex-weapon merchant and.. a collector of weapons. I think I'll just let him sleep on it for a week or so. I'm sure he'll stop changing what he wants to be -_-</p><p></p><p></p><p></p><p>I read every single letter in every single post in every thread I start. </p><p></p><p>Having said that I've liked the ideas in this thread. Quite nice</p><p></p><p>Although with all the posts trying to fix the magical item economy, I think there's one mistake in this reasoning if we use RAW. </p><p></p><p>Why would anyone, no matter how rich buy a +2 Frost Weapon from an adventurer merchant if he can have a new magical sword made from scratch for the same money, tailored to his exact requirements?</p><p></p><p>I think that magic items sell for 20% of the price because half of the time the merchant will simply disenchant it and carry the residuum around until he gets a request from a potential buyer for a weapon.</p><p></p><p>Not a problem in a setting like mine where you have to go through quests and kill dangerous beasts to get the items required for making a a magical item. But that might be an explanation for RAW</p></blockquote><p></p>
[QUOTE="Byronic, post: 4332829, member: 56829"] Hehe, I like that. Excellent suggestions. If the campaign ever goes that direction I'll certainly use them The irony of this thread is that he now wants to be a ex-weapon merchant and.. a collector of weapons. I think I'll just let him sleep on it for a week or so. I'm sure he'll stop changing what he wants to be -_- I read every single letter in every single post in every thread I start. Having said that I've liked the ideas in this thread. Quite nice Although with all the posts trying to fix the magical item economy, I think there's one mistake in this reasoning if we use RAW. Why would anyone, no matter how rich buy a +2 Frost Weapon from an adventurer merchant if he can have a new magical sword made from scratch for the same money, tailored to his exact requirements? I think that magic items sell for 20% of the price because half of the time the merchant will simply disenchant it and carry the residuum around until he gets a request from a potential buyer for a weapon. Not a problem in a setting like mine where you have to go through quests and kill dangerous beasts to get the items required for making a a magical item. But that might be an explanation for RAW [/QUOTE]
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