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*Pathfinder & Starfinder
Adventurers making money with profession
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<blockquote data-quote="Otterscrubber" data-source="post: 4333955" data-attributes="member: 4588"><p>We just roleplay it out, with the DM handing out monetary units to fit the campaign. We had a lvl 23 rogue in our party who decided he wanted to take over the local gambling and whore houses in our main city. He role-played it out, got it even though the money from that was nothing compared to what he could get if he decided to steal the jewels from rich folks around town or try to find treasure from some powerful creature on another plane. But he had a lot of fun doing it while my character ran off and did a side mission or two on his own. </p><p></p><p>I think if you're looking for hard and fast rules on how much item "x" should be worth or what profession "x" can expect to earn in a year will yield only frustration. Economics are far too complicated to replicate realistically in this game, or pretty much any game. I mean, there are many people who would say we don't even truly understand real economics. Anyways, play it out if that amuses you, but if I were the DM I would imply a complicated system was in place, but just assign finances as fit the campaign needs. Might sound cheesy to some but it worked great for us.</p></blockquote><p></p>
[QUOTE="Otterscrubber, post: 4333955, member: 4588"] We just roleplay it out, with the DM handing out monetary units to fit the campaign. We had a lvl 23 rogue in our party who decided he wanted to take over the local gambling and whore houses in our main city. He role-played it out, got it even though the money from that was nothing compared to what he could get if he decided to steal the jewels from rich folks around town or try to find treasure from some powerful creature on another plane. But he had a lot of fun doing it while my character ran off and did a side mission or two on his own. I think if you're looking for hard and fast rules on how much item "x" should be worth or what profession "x" can expect to earn in a year will yield only frustration. Economics are far too complicated to replicate realistically in this game, or pretty much any game. I mean, there are many people who would say we don't even truly understand real economics. Anyways, play it out if that amuses you, but if I were the DM I would imply a complicated system was in place, but just assign finances as fit the campaign needs. Might sound cheesy to some but it worked great for us. [/QUOTE]
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