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General Tabletop Discussion
*Pathfinder & Starfinder
Adventurers! Mount Up! [Or how the hell do mount mechanics work?]
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<blockquote data-quote="hcubed_" data-source="post: 5438254" data-attributes="member: 99746"><p>First up, sorry it's taken me so long to reply. I'm in Queensland where we've just had the huge floods. In addition to that, I work in a news room for the ABC so it's been quite hectic the past couple of weeks!</p><p></p><p>Anyway, continuing on with the discussion...</p><p></p><p></p><p></p><p>I've been doing it wrong so far. One of the human ruffians in a recent encounter was riding a rage drake. I couldn't find the rules in the DMG for the life of me. And there would have been too much of an interuption should I had decided to study up on the rules for mounts then and there. So I did what I thought logical and had the rider and drake use seperate initiatives. But the rider could use the drake movement in his turn, then the drake again use it's movement in it's turn. </p><p></p><p></p><p></p><p></p><p>The above makes sense as, for example, the drake has a bite attack that was particularly useful for making the PC's fearful of getting close to it. Which worked well.</p><p></p><p>As it was a rage drake, it was meant to 'rage' once it reached it's bloodied value and gain an extra die worth of damage. But, instead, once the rider died I adlibbed a story about the drakes life with the rider flashing before it's eyes. Being hatched, fed, and raised by it's rider for years. And now he was dead. Sending it into a frenzy. The only female in the group simply said 'aaawwwww, now I feel bad for killing his rider.'</p><p></p><p>Morale is; I love making the player's feel guilty.</p><p></p><p></p><p></p><p></p><p>This, I am seriously dreading this.</p></blockquote><p></p>
[QUOTE="hcubed_, post: 5438254, member: 99746"] First up, sorry it's taken me so long to reply. I'm in Queensland where we've just had the huge floods. In addition to that, I work in a news room for the ABC so it's been quite hectic the past couple of weeks! Anyway, continuing on with the discussion... I've been doing it wrong so far. One of the human ruffians in a recent encounter was riding a rage drake. I couldn't find the rules in the DMG for the life of me. And there would have been too much of an interuption should I had decided to study up on the rules for mounts then and there. So I did what I thought logical and had the rider and drake use seperate initiatives. But the rider could use the drake movement in his turn, then the drake again use it's movement in it's turn. The above makes sense as, for example, the drake has a bite attack that was particularly useful for making the PC's fearful of getting close to it. Which worked well. As it was a rage drake, it was meant to 'rage' once it reached it's bloodied value and gain an extra die worth of damage. But, instead, once the rider died I adlibbed a story about the drakes life with the rider flashing before it's eyes. Being hatched, fed, and raised by it's rider for years. And now he was dead. Sending it into a frenzy. The only female in the group simply said 'aaawwwww, now I feel bad for killing his rider.' Morale is; I love making the player's feel guilty. This, I am seriously dreading this. [/QUOTE]
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Community
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Adventurers! Mount Up! [Or how the hell do mount mechanics work?]
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