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Adventurers under siege
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<blockquote data-quote="Ralts Bloodthorne" data-source="post: 2796236" data-attributes="member: 6390"><p>I've done it repeatedly. A lot of player's play Paladin's or Legionairres (Stygian Wave or Iron Legion) to get some extra skills that can help with what they see as an eventual siege.</p><p></p><p>From forting up in a half-ruined building and holding off waves of undead/kobolds/elven guerillas/demons/possessed beggars to manning the walls of Novak-Eck during the Siege of Night that took place during the Winter War.</p><p></p><p>The characters took part on the assault side of the Siege of Vak Cinter, besieging and sacking over a dozen cities with the armies that were with.</p><p></p><p>It works great, my players love it, and I love it too.</p><p></p><p>It's part of Epic Adventuring, Legendary Tale Building, etc.</p><p></p><p>A good rule of thumb I've figured out is take the number of attackers in an assault wave, divide by the number of defenders, and that's how many the PC's need to kill for thier section of the wall to hold. Every additional one expands how far thier influence helped hold.</p><p></p><p>I've had PC's charge across a siege ladder and enter the siege tower and fire a fireball straight down into the tower. Pour lead on a Cambion General and yell: "WE'LL SURRENDER WHEN YOU POUND ALL THIS UP YOUR ASS!" and fun stuff like that.</p><p></p><p>One of the group's favorite memories is when the group's mage was on the wall, casting spells, and a dragon took a ballista hit, and slammed into the mage, just obliterating him under 10 tons of dragon meat.</p><p></p><p>Seiges can be great fun, and a prime opportunity for characters to perform heroic feats that later they'll hear bards singing about in taverns.</p></blockquote><p></p>
[QUOTE="Ralts Bloodthorne, post: 2796236, member: 6390"] I've done it repeatedly. A lot of player's play Paladin's or Legionairres (Stygian Wave or Iron Legion) to get some extra skills that can help with what they see as an eventual siege. From forting up in a half-ruined building and holding off waves of undead/kobolds/elven guerillas/demons/possessed beggars to manning the walls of Novak-Eck during the Siege of Night that took place during the Winter War. The characters took part on the assault side of the Siege of Vak Cinter, besieging and sacking over a dozen cities with the armies that were with. It works great, my players love it, and I love it too. It's part of Epic Adventuring, Legendary Tale Building, etc. A good rule of thumb I've figured out is take the number of attackers in an assault wave, divide by the number of defenders, and that's how many the PC's need to kill for thier section of the wall to hold. Every additional one expands how far thier influence helped hold. I've had PC's charge across a siege ladder and enter the siege tower and fire a fireball straight down into the tower. Pour lead on a Cambion General and yell: "WE'LL SURRENDER WHEN YOU POUND ALL THIS UP YOUR ASS!" and fun stuff like that. One of the group's favorite memories is when the group's mage was on the wall, casting spells, and a dragon took a ballista hit, and slammed into the mage, just obliterating him under 10 tons of dragon meat. Seiges can be great fun, and a prime opportunity for characters to perform heroic feats that later they'll hear bards singing about in taverns. [/QUOTE]
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