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<blockquote data-quote="jdrakeh" data-source="post: 2796963" data-attributes="member: 13892"><p>Yep. In an IRC playtest session of Bronze set during the Salt Wars (salt was, at the time, a commodity valued more than gold), the PCs found themselves under seige in a small fort on the southern border of the salt flats between Halandor and Urkal (two of a potentially endless number of city states that dot the western coast of Karthum). Halandor is somewhat analogous to Homeric Greece, while Urkal is characterized by its governing body's mastery of clockwork technology and arcane magics. </p><p></p><p>As Bronze is driven entirely by player choices (i.e., players ordain the outcome of both successful and unsuccessful rolls made on behalf of their characters), it went well. Alkan Fane's brother was the sole PC casualty - he gave his life heroically diving in front of Alkan to deflect an arrow that was let loose when the seige broke on the 8th day and the mercenary bands hired by Urkal (a neighboring city state), along with their clockwork legionnaires, stormed the gates. </p><p></p><p>Time during the seige was spent discovering a series of tunnels beneath the fort, exploring those tunnels, and planning an escape from the fort using those tunnels if the need arose (it did). The seige itself was contracted into a series of tense communication between PCs and the few remaining survivors of the fort's original compliment, interspersed with dungeon crawl scenes in the tunnels, and ending with a running battle through those tunnels as they began to collapse under the heavy traffic. </p><p></p><p>As far as the players were concerned, it went great - after all, they got to define <em>every</em> element of actual play as it occurred (right down to Hylen Fane's death).</p></blockquote><p></p>
[QUOTE="jdrakeh, post: 2796963, member: 13892"] Yep. In an IRC playtest session of Bronze set during the Salt Wars (salt was, at the time, a commodity valued more than gold), the PCs found themselves under seige in a small fort on the southern border of the salt flats between Halandor and Urkal (two of a potentially endless number of city states that dot the western coast of Karthum). Halandor is somewhat analogous to Homeric Greece, while Urkal is characterized by its governing body's mastery of clockwork technology and arcane magics. As Bronze is driven entirely by player choices (i.e., players ordain the outcome of both successful and unsuccessful rolls made on behalf of their characters), it went well. Alkan Fane's brother was the sole PC casualty - he gave his life heroically diving in front of Alkan to deflect an arrow that was let loose when the seige broke on the 8th day and the mercenary bands hired by Urkal (a neighboring city state), along with their clockwork legionnaires, stormed the gates. Time during the seige was spent discovering a series of tunnels beneath the fort, exploring those tunnels, and planning an escape from the fort using those tunnels if the need arose (it did). The seige itself was contracted into a series of tense communication between PCs and the few remaining survivors of the fort's original compliment, interspersed with dungeon crawl scenes in the tunnels, and ending with a running battle through those tunnels as they began to collapse under the heavy traffic. As far as the players were concerned, it went great - after all, they got to define [i]every[/i] element of actual play as it occurred (right down to Hylen Fane's death). [/QUOTE]
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