Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Adventurers under siege
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="kigmatzomat" data-source="post: 2797685" data-attributes="member: 9254"><p>I ran a siege scenario recently. A large goblin horde (~6,000) attacked several fortified manors that were only a few miles apart. The PCs became aware of the first manor's defeat when the survivors suddenly appeared at their gate. The party warned the other two manors and started doing some scouting.</p><p></p><p>The goblins were led by several high level priests & druids who were using weather magic to shield their actions. The militia, based on roman legions, planned a tried and true phalanx attack on the goblins. The setting is one where powerful magic has been gone for centuries and the party has been part of its return. The party made a half-hearted attempt to warn the legions of the risk ("Hey, that probably won't work." "It's worked for the last century." "Okay, your funeral...") and then watched in surprise as a repel metal/stone broke the formation and club-weilding goblins started mauling the prone & unarmed legionnaires. </p><p></p><p>The PCs managed some horrific damage to the goblin forces (I completely forgot about <em>Sunburst</em>) but got distracted from their primary mission of destroying the siege towers, giving the goblins' champions time to show up and begin laying down the smack. The high priest used <em>sanctuary</em> to safely wander the battlefield <em>mass healing</em> the blinded & unconscious troops. The party managed to hurt the high priest pretty badly but the wildshaped goblin druid unleashed <em>creeping doom</em> to let the priest escape. </p><p></p><p>The rogue, once resurrected, went scouting and found only a token force of goblins near one of the manors. Not enough to pose a credible threat but enough to mimic a larger force in the foggy conditions. The legion decided to make an attack using a phalanx but the rogue explained that was bad and why. The legion switched to "skirmish" tactics, meaning leather armor and lots of archery. The rogue provided a distraction (love alchemists fire) that damaged the incomplete siege towers and the legion did a pretty good job of wiping out the goblin force with minimal casualties. </p><p></p><p>The goblins had planned on splitting their forces but to attack the remaining unblooded manor and distract the PCs with an <em>epidemic</em> of blinding fever courtesy of a wildshaped druid. Once the party noticed the disease it required virtually all of the cleric's <em>heal</em> spells to keep it under control. That gave the goblins a chance to summon a few powerful beasties and loot the other manor. </p><p></p><p>The PCs managed to teleport in the king's elite guard for reinforcements. The guard planned a skirmish strike on the goblin's wagon train fairly close to the sieges, knowing the goblins wouldn't be able to keep from reinforcing it. The terrain and roads would put the bulk of the goblin forces in relatively tight formation, perfect for an ambush of higher magicks (more sunbursts, firestorms, etc). </p><p></p><p>What they didn't prepare for was the use of divination magic. The party has a giant mental block where divinations are concerned; they simply never think to use them nor think about how they could be used against them. They have some strong anti-scrying devices but that doesn't help when more than a hundred unprotected individuals are aware of the plan. Even knowing there was a druid, they didn't make <em>any</em> effort at all to keep out or locate wildshaped foes, not even an "I use detect magic at random times to search the area." </p><p></p><p>The goblins turned things around, spending all night looting frantically and withdrawing from the area. A group of bait wagons with volunteers was in plain sight for the heroes to attack but instead of being filled with loot they had dozens of goblin archers. The PCs also got their own taste of <em>sunburst</em> though the legion took the brunt of it. Fortunately there was enough ground to cover that the legions could form up into squad phalanxes guilded by the ones who made their save vs. blindness before the goblin ground troops could close. The goblins were defeated without too many losses though the high priests once again escaped. </p><p></p><p>The PCs were still touted as heroes as all four manors would have fallen without their assistance, though they know they could have done better. The legion now has a decent primer on how to fight foes supported by High Magic and the king has senate support for the college of sorcery he's been trying to set up.</p></blockquote><p></p>
[QUOTE="kigmatzomat, post: 2797685, member: 9254"] I ran a siege scenario recently. A large goblin horde (~6,000) attacked several fortified manors that were only a few miles apart. The PCs became aware of the first manor's defeat when the survivors suddenly appeared at their gate. The party warned the other two manors and started doing some scouting. The goblins were led by several high level priests & druids who were using weather magic to shield their actions. The militia, based on roman legions, planned a tried and true phalanx attack on the goblins. The setting is one where powerful magic has been gone for centuries and the party has been part of its return. The party made a half-hearted attempt to warn the legions of the risk ("Hey, that probably won't work." "It's worked for the last century." "Okay, your funeral...") and then watched in surprise as a repel metal/stone broke the formation and club-weilding goblins started mauling the prone & unarmed legionnaires. The PCs managed some horrific damage to the goblin forces (I completely forgot about [i]Sunburst[/i]) but got distracted from their primary mission of destroying the siege towers, giving the goblins' champions time to show up and begin laying down the smack. The high priest used [i]sanctuary[/i] to safely wander the battlefield [i]mass healing[/i] the blinded & unconscious troops. The party managed to hurt the high priest pretty badly but the wildshaped goblin druid unleashed [i]creeping doom[/i] to let the priest escape. The rogue, once resurrected, went scouting and found only a token force of goblins near one of the manors. Not enough to pose a credible threat but enough to mimic a larger force in the foggy conditions. The legion decided to make an attack using a phalanx but the rogue explained that was bad and why. The legion switched to "skirmish" tactics, meaning leather armor and lots of archery. The rogue provided a distraction (love alchemists fire) that damaged the incomplete siege towers and the legion did a pretty good job of wiping out the goblin force with minimal casualties. The goblins had planned on splitting their forces but to attack the remaining unblooded manor and distract the PCs with an [i]epidemic[/i] of blinding fever courtesy of a wildshaped druid. Once the party noticed the disease it required virtually all of the cleric's [i]heal[/i] spells to keep it under control. That gave the goblins a chance to summon a few powerful beasties and loot the other manor. The PCs managed to teleport in the king's elite guard for reinforcements. The guard planned a skirmish strike on the goblin's wagon train fairly close to the sieges, knowing the goblins wouldn't be able to keep from reinforcing it. The terrain and roads would put the bulk of the goblin forces in relatively tight formation, perfect for an ambush of higher magicks (more sunbursts, firestorms, etc). What they didn't prepare for was the use of divination magic. The party has a giant mental block where divinations are concerned; they simply never think to use them nor think about how they could be used against them. They have some strong anti-scrying devices but that doesn't help when more than a hundred unprotected individuals are aware of the plan. Even knowing there was a druid, they didn't make [i]any[/i] effort at all to keep out or locate wildshaped foes, not even an "I use detect magic at random times to search the area." The goblins turned things around, spending all night looting frantically and withdrawing from the area. A group of bait wagons with volunteers was in plain sight for the heroes to attack but instead of being filled with loot they had dozens of goblin archers. The PCs also got their own taste of [i]sunburst[/i] though the legion took the brunt of it. Fortunately there was enough ground to cover that the legions could form up into squad phalanxes guilded by the ones who made their save vs. blindness before the goblin ground troops could close. The goblins were defeated without too many losses though the high priests once again escaped. The PCs were still touted as heroes as all four manors would have fallen without their assistance, though they know they could have done better. The legion now has a decent primer on how to fight foes supported by High Magic and the king has senate support for the college of sorcery he's been trying to set up. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Adventurers under siege
Top