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<blockquote data-quote="Mengu" data-source="post: 4582850" data-attributes="member: 65726"><p>I like the idea of tattoos, I've already been using them for NPC's, but I'm glad there will be rules for them for PC's as well. </p><p> </p><p>I don't have any problems with 15-minute adventuring days in my group. I think they would be quite happy with these rules for tattoos. I've run them down to zero surges on more than one occasion.</p><p> </p><p>One concern I have is that they were trying to keep item slots minimal, and they just created a new slot. How many more slots will we see, and will the current treasure system support so many slots?</p><p> </p><p>I'm also concerned about stacking. What happens when you have a Dragonborn (or Dwarf with dwarven durability) Warlord/Combat Veteran with decent constitution, a belt of vigor (gets even better with a Belt of Mountain Endurance at higher levels), and a Strongheart Tattoo? At 16th level, that's potentially +20 to healing surges in the middle of the adventuring day, and a +30 to healing surges at the end. When you have around 93 HP's, and a healing surge value of 23, that's almost doubling your healing surge, and then you start to add bonus dice from inspiring word and the like (4d6 by this time, not to mention any bonus from improved inspiring word), and you can basically heal up from a quarter hit points to almost full hit points with 1 surge.</p><p> </p><p>I'm not sure if this is too powerful or not, but it certainly changes things a bit.</p></blockquote><p></p>
[QUOTE="Mengu, post: 4582850, member: 65726"] I like the idea of tattoos, I've already been using them for NPC's, but I'm glad there will be rules for them for PC's as well. I don't have any problems with 15-minute adventuring days in my group. I think they would be quite happy with these rules for tattoos. I've run them down to zero surges on more than one occasion. One concern I have is that they were trying to keep item slots minimal, and they just created a new slot. How many more slots will we see, and will the current treasure system support so many slots? I'm also concerned about stacking. What happens when you have a Dragonborn (or Dwarf with dwarven durability) Warlord/Combat Veteran with decent constitution, a belt of vigor (gets even better with a Belt of Mountain Endurance at higher levels), and a Strongheart Tattoo? At 16th level, that's potentially +20 to healing surges in the middle of the adventuring day, and a +30 to healing surges at the end. When you have around 93 HP's, and a healing surge value of 23, that's almost doubling your healing surge, and then you start to add bonus dice from inspiring word and the like (4d6 by this time, not to mention any bonus from improved inspiring word), and you can basically heal up from a quarter hit points to almost full hit points with 1 surge. I'm not sure if this is too powerful or not, but it certainly changes things a bit. [/QUOTE]
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