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Adventurer's Vault 2 Playtest
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<blockquote data-quote="WalterKovacs" data-source="post: 4586397" data-attributes="member: 63763"><p>On the orb: No attack roll, auto hit on the area burst 2 within 2 (so you have to include yourself, and it's the same size as the area inside the orb.)</p><p> </p><p>On the tatoos: They are all properties, although some have built in limits on how often they happen (first time you get bloodied in an encounter). For the healing surge based ones, the ones that go up per tier are related to "when you spend a healing surge", and they give you more HP or resistance based on tierxnumber used.</p><p> </p><p>The extra damage based on number of surges used adds damage to daily powers, and the other adds damage to attacks that do damage on a miss. And neither of them scale with tier.</p><p> </p><p>In fact, for the tatoos there are 4 "types" - Number of surges used, getting a critical hit scored against you, first bloodied, and when you spend an action point.</p></blockquote><p></p>
[QUOTE="WalterKovacs, post: 4586397, member: 63763"] On the orb: No attack roll, auto hit on the area burst 2 within 2 (so you have to include yourself, and it's the same size as the area inside the orb.) On the tatoos: They are all properties, although some have built in limits on how often they happen (first time you get bloodied in an encounter). For the healing surge based ones, the ones that go up per tier are related to "when you spend a healing surge", and they give you more HP or resistance based on tierxnumber used. The extra damage based on number of surges used adds damage to daily powers, and the other adds damage to attacks that do damage on a miss. And neither of them scale with tier. In fact, for the tatoos there are 4 "types" - Number of surges used, getting a critical hit scored against you, first bloodied, and when you spend an action point. [/QUOTE]
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