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<blockquote data-quote="Doctor Proctor" data-source="post: 4587426" data-attributes="member: 78547"><p>Yeah, that's a good way to put it. You wouldn't want to end up trapping just yourself and 5 monsters in a 5x5 room for even one round, would you? Especially if it meant blowing your daily to do so?</p><p></p><p>Honestly though, I don't see this as being particularly broken yet. It could use some tweaking, such as perhaps the terrain being copied inside the orb? The ability to split up the battle and take care of a few opponents isn't that overpowered for a daily I think. The Wizard could just as easily try to use something like Wall of Fire or Wall of Ice to cut off a small group of enemies from the rest of the group until you killed them. Those powers are arguably even more powerful though because you can push enemies into the walls for damage...you can't do that with the orb.</p><p></p><p>Basically though, unless your players are using some broken combo to be able to use this 10 times a day, it's probably not going to have that big of an effect on your campaign. One thing that could possibly help to limit it if you want is to say it needs to "charge" up. At the start of the day, it's a Close Burst 1 centered on the Wizard. After one milestone it's a Range 1 Burst 1, and then after two milestones you get the full Range 2 Burst 2.</p></blockquote><p></p>
[QUOTE="Doctor Proctor, post: 4587426, member: 78547"] Yeah, that's a good way to put it. You wouldn't want to end up trapping just yourself and 5 monsters in a 5x5 room for even one round, would you? Especially if it meant blowing your daily to do so? Honestly though, I don't see this as being particularly broken yet. It could use some tweaking, such as perhaps the terrain being copied inside the orb? The ability to split up the battle and take care of a few opponents isn't that overpowered for a daily I think. The Wizard could just as easily try to use something like Wall of Fire or Wall of Ice to cut off a small group of enemies from the rest of the group until you killed them. Those powers are arguably even more powerful though because you can push enemies into the walls for damage...you can't do that with the orb. Basically though, unless your players are using some broken combo to be able to use this 10 times a day, it's probably not going to have that big of an effect on your campaign. One thing that could possibly help to limit it if you want is to say it needs to "charge" up. At the start of the day, it's a Close Burst 1 centered on the Wizard. After one milestone it's a Range 1 Burst 1, and then after two milestones you get the full Range 2 Burst 2. [/QUOTE]
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