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Adventurer's Vault 2 Playtest
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<blockquote data-quote="knasser" data-source="post: 4588538" data-attributes="member: 65151"><p>There is already a beastie that does something similar(ish) - the Astral Dreadnought from Manual of the Planes (it's previewed on the WotC site). If it manages to swallow a PC, that character is stuck in a pocket dimension with naught but the Dreadnoughts horrible floating eyeball staring at them (and it stares so hard it does damage). They're not out of the fight because <s>this is 4e</s> they can still attack the eye, but they're separated from their allies. If the dreadnought eats the cleric for example, it's bad for both the eaten and the remainder party.</p><p></p><p>But back to the orbs, I have to weigh in here with James. There are <em>so</em> many exciting encounters that these orbs would nullify, it's unreal. Just to fill people in, I like dramatic battles with much more going on than two parties simply beating on each other. When the party is leaping from ice flow to ice flow in the arctic river as they sword fight with Eladrin, when the party are choking on the sulferous fumes of the volcanic vents whilst the Hell Hounds harry them, when the Vrocks are swooping past them from perch to perch (and these orbs sound really bad for highly mobile or stealthy opponents), I do not need the players' response to be "okay - merlin, turn on the orb."</p><p></p><p>Just my thoughts.</p></blockquote><p></p>
[QUOTE="knasser, post: 4588538, member: 65151"] There is already a beastie that does something similar(ish) - the Astral Dreadnought from Manual of the Planes (it's previewed on the WotC site). If it manages to swallow a PC, that character is stuck in a pocket dimension with naught but the Dreadnoughts horrible floating eyeball staring at them (and it stares so hard it does damage). They're not out of the fight because [s]this is 4e[/s] they can still attack the eye, but they're separated from their allies. If the dreadnought eats the cleric for example, it's bad for both the eaten and the remainder party. But back to the orbs, I have to weigh in here with James. There are [i]so[/i] many exciting encounters that these orbs would nullify, it's unreal. Just to fill people in, I like dramatic battles with much more going on than two parties simply beating on each other. When the party is leaping from ice flow to ice flow in the arctic river as they sword fight with Eladrin, when the party are choking on the sulferous fumes of the volcanic vents whilst the Hell Hounds harry them, when the Vrocks are swooping past them from perch to perch (and these orbs sound really bad for highly mobile or stealthy opponents), I do not need the players' response to be "okay - merlin, turn on the orb." Just my thoughts. [/QUOTE]
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