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General Tabletop Discussion
*Pathfinder & Starfinder
Adventurer's Vault vehicle rules - several questions
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<blockquote data-quote="Alex319" data-source="post: 4489013" data-attributes="member: 45678"><p><strong>Question 1</strong><strong>: It </strong>seems that there is a way to get unlimited speed out of any vehicle using the following method:</p><p></p><p>Assume a Speed 5 vehicle (but this will work for any speed)</p><p></p><p>Round 1: Two drive actions (5 squares each, for a total of 10)</p><p></p><p>Round 2: One stop action (moves the vehicle the distance moved the previous round, which is 10 squares) and then a drive action (5 more squares, for a total of 15)</p><p></p><p>Round 3: One stop action (15 squares, the distance moved last round) and a drive action (5 more squares, for a total of 20)</p><p></p><p>Round 4: One stop action (20 squares, the distance moved last round) and a drive action (5 more squares, for a total of 25)</p><p></p><p>and so on. Does this work, and if not, why not?</p><p></p><p><strong>Question 2a:</strong> The rules under "Crashing and Ramming" say "if the target of the crash is more than one size category smaller than the out-of-control vehicle..." Does this apply if the initiating vehicle is not out-of-control, but is crashed intentionally?</p><p></p><p><strong>Question 2b:</strong> The rules under "Crashing and Ramming" say what happens if the target is more than one size category smaller than the initiating vehicle, and also says what happens if the target is equal to or greater size than the initiating vehicle. What happens if the target is exactly one size category smaller than the initiating vehicle?</p><p></p><p><strong>Question 3:</strong> Is it permissible to take a Drive action, and move the vehicle zero squares? (This would be useful if the vehicle was in motion, had moved the previous turn, had an out-of-control effect that would cause it to move, and would crash into an obstacle if it moved even one more square. Using a Drive action this turn to move zero squares and a Stop action next turn would be the only way to safely stop the vehicle.)</p><p></p><p><strong>Question 4:</strong> Does a vehicle's controller have to actually use any vehicle control actions during a particular turn to prevent it from going out of control? (If the answer to this question is no, Question 3 is moot because a controller could just not use any VCAs and the vehicle wouldn't move that turn.)</p></blockquote><p></p>
[QUOTE="Alex319, post: 4489013, member: 45678"] [B]Question 1[/B][B]: It [/B]seems that there is a way to get unlimited speed out of any vehicle using the following method: Assume a Speed 5 vehicle (but this will work for any speed) Round 1: Two drive actions (5 squares each, for a total of 10) Round 2: One stop action (moves the vehicle the distance moved the previous round, which is 10 squares) and then a drive action (5 more squares, for a total of 15) Round 3: One stop action (15 squares, the distance moved last round) and a drive action (5 more squares, for a total of 20) Round 4: One stop action (20 squares, the distance moved last round) and a drive action (5 more squares, for a total of 25) and so on. Does this work, and if not, why not? [B]Question 2a:[/B] The rules under "Crashing and Ramming" say "if the target of the crash is more than one size category smaller than the out-of-control vehicle..." Does this apply if the initiating vehicle is not out-of-control, but is crashed intentionally? [B]Question 2b:[/B] The rules under "Crashing and Ramming" say what happens if the target is more than one size category smaller than the initiating vehicle, and also says what happens if the target is equal to or greater size than the initiating vehicle. What happens if the target is exactly one size category smaller than the initiating vehicle? [B]Question 3:[/B] Is it permissible to take a Drive action, and move the vehicle zero squares? (This would be useful if the vehicle was in motion, had moved the previous turn, had an out-of-control effect that would cause it to move, and would crash into an obstacle if it moved even one more square. Using a Drive action this turn to move zero squares and a Stop action next turn would be the only way to safely stop the vehicle.) [B]Question 4:[/B] Does a vehicle's controller have to actually use any vehicle control actions during a particular turn to prevent it from going out of control? (If the answer to this question is no, Question 3 is moot because a controller could just not use any VCAs and the vehicle wouldn't move that turn.) [/QUOTE]
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Adventurer's Vault vehicle rules - several questions
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