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Adventurer's Vault - What do you think?
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<blockquote data-quote="Stalker0" data-source="post: 4486597" data-attributes="member: 5889"><p>I'm assuming even with the stripping of +X's, you are still using the properties of those items in the core phb?</p><p></p><p>If so, I think you will still like this book. Even the +X items have some cool properties, and interesting daily effects. Further, you see a lot more items with at-will and encounter based powers, which allows you more variety. Finally since your campaign seems more "class" oriented instead of "magic item" oriented, there are several items in the book that let you recharge powers...which will give your players the ability to convert magic items into another expression of their innate awesome.</p><p></p><p>I will echo others, I think this is exactly the kind of book 4e needed, and it was done very well. Now I just need a splat to give me a whole bunch of new feats, paragon paths, and epic destinies and I think the system will start to have that "finished" look to it.</p></blockquote><p></p>
[QUOTE="Stalker0, post: 4486597, member: 5889"] I'm assuming even with the stripping of +X's, you are still using the properties of those items in the core phb? If so, I think you will still like this book. Even the +X items have some cool properties, and interesting daily effects. Further, you see a lot more items with at-will and encounter based powers, which allows you more variety. Finally since your campaign seems more "class" oriented instead of "magic item" oriented, there are several items in the book that let you recharge powers...which will give your players the ability to convert magic items into another expression of their innate awesome. I will echo others, I think this is exactly the kind of book 4e needed, and it was done very well. Now I just need a splat to give me a whole bunch of new feats, paragon paths, and epic destinies and I think the system will start to have that "finished" look to it. [/QUOTE]
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