Spinachcat
First Post
The identity-confused Magic Compendium I first changed its name to Tome of Treasures. Now, according to Amazon, it is now called Adventurer's Vault: A Guide to Weapons, Equipment, and Treasure for Your Character. Thanks to Marco for the scoop. We'll keep you posted on any future name changes!
I thought Magic Compendium I was placeholder name, but I liked Tome of Treasures. The new title is cumbersome - Adventurer's Vault: A Guide to Weapons, Equipment and Treasure is okay, but the "for your Character" is tedious.
Once of D&D flaws for so long has been player knowledge of magic items. It turns wondrous artifacts into nothing more than items on a Walmart shelf. This not a 4e or 3e problem, it goes way way back to OD&D. Earthdawn took great steps toward putting the magic back in the item and the Diablo D&D books* gave us the fabulous 1,000,000+ magic item random charts which added much fun to my games.
I don't blame WotC for trying to get players to buy more books. Its a good marketing idea, but drains the fun out of the in-game discovery of something neat and new. My hope is that there is some advice for the DM to help him create his own items within the scope of their math.
So, what's your thoughts on the AV: aGtWEaT4yC?
*BTW, if you did not get the Diablo D&D books, hunt them on eBay. It's a blast to discover the Vermillion Helm of the Ocelot or the Amazon's Glaive of Biting. The players really enjoyed having completely unique items with surprising effects.