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<blockquote data-quote="MaelStorm" data-source="post: 4147787" data-attributes="member: 60104"><p>I do agree with you that the "For Your Character" is a little bit tedious.</p><p></p><p>But to get to the crux of the matter, as I understand it, it was a designer's decision in 4E to handle magic items as being now more in the field of the player than the DM. </p><p></p><p>First off, they decided to entirely remove magic items from the DMG to include it in the equipment chapter of the Player's Handbook, as well as monster's stat block for summoning and other powers which will now be included into the power's description of the class chapter of the Player's Handbook. One of the main reason, I think, was to remove the need from the players to look for magic items in the DMG and for monster's stat in the Monster Manual.</p><p></p><p>Secundo, because of the christmas tree effect they decided to demote considerably magic items in 4E. There's no magic items that gives bonus to abilities anymore, and in a The Tome podcast interview (with Andy Collins I think or with another game designer) it's been mentioned that they do not want magic item's to overshadow the PCs anymore. The DM can now choose to completely scrap magic items off the game and just add modifiers for their PCs if they want. Now, that's a drastic change from previous editions of D&D.</p><p></p><p>And tertio, with the addition of implement and rituals to craft their own magic items, player's now have to create their own magic items and/or can decide to modify/augment their implements, I see this as another reason why magic items are more in the player's field now. Plus there's also the fact that you can't buy or sell magic items in shop anymore. Now, don't get me wrong, you can still find magic items from adventuring, but it will be less common I guess. </p><p></p><p>Now, I know it's a little bit premature as I don't have all the juicy details about all of this, but all these points have been mentioned a few times before in different blogs, playtest reviews, design and development and other articles in the WotC website, podcasts and video interviews from game designers, etc.</p><p></p><p>Lastly, I can understand that a lot of people will not be happy about all of these changes or decisions. Personally I'm favorable to these changes, but you have the right to think otherwise. </p><p></p><p>Cheers.</p></blockquote><p></p>
[QUOTE="MaelStorm, post: 4147787, member: 60104"] I do agree with you that the "For Your Character" is a little bit tedious. But to get to the crux of the matter, as I understand it, it was a designer's decision in 4E to handle magic items as being now more in the field of the player than the DM. First off, they decided to entirely remove magic items from the DMG to include it in the equipment chapter of the Player's Handbook, as well as monster's stat block for summoning and other powers which will now be included into the power's description of the class chapter of the Player's Handbook. One of the main reason, I think, was to remove the need from the players to look for magic items in the DMG and for monster's stat in the Monster Manual. Secundo, because of the christmas tree effect they decided to demote considerably magic items in 4E. There's no magic items that gives bonus to abilities anymore, and in a The Tome podcast interview (with Andy Collins I think or with another game designer) it's been mentioned that they do not want magic item's to overshadow the PCs anymore. The DM can now choose to completely scrap magic items off the game and just add modifiers for their PCs if they want. Now, that's a drastic change from previous editions of D&D. And tertio, with the addition of implement and rituals to craft their own magic items, player's now have to create their own magic items and/or can decide to modify/augment their implements, I see this as another reason why magic items are more in the player's field now. Plus there's also the fact that you can't buy or sell magic items in shop anymore. Now, don't get me wrong, you can still find magic items from adventuring, but it will be less common I guess. Now, I know it's a little bit premature as I don't have all the juicy details about all of this, but all these points have been mentioned a few times before in different blogs, playtest reviews, design and development and other articles in the WotC website, podcasts and video interviews from game designers, etc. Lastly, I can understand that a lot of people will not be happy about all of these changes or decisions. Personally I'm favorable to these changes, but you have the right to think otherwise. Cheers. [/QUOTE]
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