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<blockquote data-quote="The Shaman" data-source="post: 1986608" data-attributes="member: 26473"><p>I thought including a chain of AdventurMarts in my campaign was a little over-the-top, but it <u>is</u> a logical extension of the rules.</p><p></p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>I'm sure there was supposed to be a winking smiley attached to this.</p><p></p><p>That's exactly how I play it in my games - adventurers are "mad, bad, and dangerous to know," but everyone can't help but stare at them and little boys and girls often play at being one until their parents tell them they musn't. This doesn't stop the townfolk from turning to them in their hour of need - the heroes may even be honored from time to time, and develop a local reputation for being a "good guy," but may have a completely different reputation somewhere else ("Them's the no-goods who killed the ol' wizard!" - not knowing that the "ol' wizard" was preparing to summon a demon that would eat all of the villagers...).</p><p></p><p>The analogy of a rock star works pretty well, too: some adventurers (paladins, bards and clerics) are pop stars - fun, non-threatening - while others (druids, rangers, rogues) are alternative artists - quirky, a bit off-putting - and others are death-metal bat-head-biters who destroy hotel rooms and deflower your daughter (fighters and barbarians).</p><p></p><p>Of course, that's EXACTLY how the villagers of Bree saw the Rangers in <em>LOTR</em>...</p></blockquote><p></p>
[QUOTE="The Shaman, post: 1986608, member: 26473"] I thought including a chain of AdventurMarts in my campaign was a little over-the-top, but it [U]is[/U] a logical extension of the rules. ;) I'm sure there was supposed to be a winking smiley attached to this. That's exactly how I play it in my games - adventurers are "mad, bad, and dangerous to know," but everyone can't help but stare at them and little boys and girls often play at being one until their parents tell them they musn't. This doesn't stop the townfolk from turning to them in their hour of need - the heroes may even be honored from time to time, and develop a local reputation for being a "good guy," but may have a completely different reputation somewhere else ("Them's the no-goods who killed the ol' wizard!" - not knowing that the "ol' wizard" was preparing to summon a demon that would eat all of the villagers...). The analogy of a rock star works pretty well, too: some adventurers (paladins, bards and clerics) are pop stars - fun, non-threatening - while others (druids, rangers, rogues) are alternative artists - quirky, a bit off-putting - and others are death-metal bat-head-biters who destroy hotel rooms and deflower your daughter (fighters and barbarians). Of course, that's EXACTLY how the villagers of Bree saw the Rangers in [i]LOTR[/i]... [/QUOTE]
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