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Adventurers: "We don't want your kind around here."
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<blockquote data-quote="Chimera" data-source="post: 1987378" data-attributes="member: 2002"><p>Depends on the area and the government in my setting.</p><p></p><p>For example, in the Kingdom of the Coast, only government troops and constables may carry and display weapons. Two PCs spent six months in prison (during some down time) for refusing to pack up their weapons after being warned by an outlying patrol. In the Duchy of Harmony (theocratic feif of the Prelate of Tambri, pacifist Goddess of Peace) in the southern part of the Kingdom, the mere *sight* of a weapon is considered a vulgar breech of public ettiquette and law. Even the constables go about unarmed there. (And don't even ask if there are any weaponsmakers or armories around. There aren't.)</p><p></p><p>In the Republic of Freetown, they have no real issue with weapons - outside of town anyways - but want to regulate "Adventurers". Got a bunch of people together carrying weapons? You must be Adventurers. Register as a Company and pay a 10% tax on weapons and treasure, or get out of the Republic. You can carry your weapons openly, but you'll pay a 1 silver dollar tax <strong>per weapon</strong> each time you pass through the town gates, cross the town bridges, or enter certain public buildings. Oh, and since you're registered as a member of an official Adventurer Company, you can be conscripted in times of war...<em>or whenever the local commander thinks he needs your services.</em></p><p></p><p>In the Duchy of the Sandoval, you'd be a fool NOT to be carrying as many weapons as possible. Not out of fear of your fellow humans, but in fear of the neighboring Formian Empire and the terrors surrounding the ruins of Sanctuary.</p><p></p><p>In various other towns, you may find it to be like some towns in Western Movies. Probably a good idea to go about armed, but you'd best surrender them (or put them away) when you come into town. We don't want swordfights in the town square or the local tavern...</p></blockquote><p></p>
[QUOTE="Chimera, post: 1987378, member: 2002"] Depends on the area and the government in my setting. For example, in the Kingdom of the Coast, only government troops and constables may carry and display weapons. Two PCs spent six months in prison (during some down time) for refusing to pack up their weapons after being warned by an outlying patrol. In the Duchy of Harmony (theocratic feif of the Prelate of Tambri, pacifist Goddess of Peace) in the southern part of the Kingdom, the mere *sight* of a weapon is considered a vulgar breech of public ettiquette and law. Even the constables go about unarmed there. (And don't even ask if there are any weaponsmakers or armories around. There aren't.) In the Republic of Freetown, they have no real issue with weapons - outside of town anyways - but want to regulate "Adventurers". Got a bunch of people together carrying weapons? You must be Adventurers. Register as a Company and pay a 10% tax on weapons and treasure, or get out of the Republic. You can carry your weapons openly, but you'll pay a 1 silver dollar tax [b]per weapon[/b] each time you pass through the town gates, cross the town bridges, or enter certain public buildings. Oh, and since you're registered as a member of an official Adventurer Company, you can be conscripted in times of war...[i]or whenever the local commander thinks he needs your services.[/i] In the Duchy of the Sandoval, you'd be a fool NOT to be carrying as many weapons as possible. Not out of fear of your fellow humans, but in fear of the neighboring Formian Empire and the terrors surrounding the ruins of Sanctuary. In various other towns, you may find it to be like some towns in Western Movies. Probably a good idea to go about armed, but you'd best surrender them (or put them away) when you come into town. We don't want swordfights in the town square or the local tavern... [/QUOTE]
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