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Adventures about Reinforcements
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<blockquote data-quote="Radiating Gnome" data-source="post: 5746695" data-attributes="member: 150"><p>Another idea would be to take a long look at the group that is reluctant -- if you look past seeing them as a single group, and more like a collection of individuals who have influence over each other, you might get some ideas for creating that adventure. </p><p></p><p>Think about it this way -- you have a small council that makes the decision about sending reinforcements -- each member of that council has his or her own feelings about helping the force in the shadowfell. The PCs need to find a way to convince a majority of those members of the council to vote to send help. </p><p></p><p>So, if the council is a sort of typical medievalish high council, perhaps there's a high priest, a military commander, the treasurer, a wizard, and an important noble. Write a quick description of each -- what does each want, why is he or she opposed to the deal, what are his or her feelings about the other members of the council, what is his or her secret, etc. </p><p></p><p>Once you've got that figure out, it's not too hard to look at each one and think about a skill challenge of sorts that the PCs would need to complete to secure that person's vote. </p><p></p><p>-rg</p></blockquote><p></p>
[QUOTE="Radiating Gnome, post: 5746695, member: 150"] Another idea would be to take a long look at the group that is reluctant -- if you look past seeing them as a single group, and more like a collection of individuals who have influence over each other, you might get some ideas for creating that adventure. Think about it this way -- you have a small council that makes the decision about sending reinforcements -- each member of that council has his or her own feelings about helping the force in the shadowfell. The PCs need to find a way to convince a majority of those members of the council to vote to send help. So, if the council is a sort of typical medievalish high council, perhaps there's a high priest, a military commander, the treasurer, a wizard, and an important noble. Write a quick description of each -- what does each want, why is he or she opposed to the deal, what are his or her feelings about the other members of the council, what is his or her secret, etc. Once you've got that figure out, it's not too hard to look at each one and think about a skill challenge of sorts that the PCs would need to complete to secure that person's vote. -rg [/QUOTE]
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