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<blockquote data-quote="Jan van Leyden" data-source="post: 5813254" data-attributes="member: 20307"><p>What about the Online Dungeon where you can sort of configure what you want? You would go to your Settings page to define which modules to use and either are presented with fitting adventures (very lame) or any adventure is custom build to your preferences.</p><p></p><p>In printed adventures they could take the easy way and just reference the full entries of, say, stat blocks or they construct the information in a really additive way: a monster's stat block i always the same, but the basic game uses only the first line, the Fiddly Parameters module the first 20, and the Tactical System the whole shebang.</p><p></p><p>Printed material has the added difficulty of module published later on. When buying the first adventure "Shadows of Fell Keep" you'll surely don't get data for the rules module "Curriculum of the Vance University" published two years later.</p><p></p><p>So I really hope for a dynamic electronic publishing model.</p></blockquote><p></p>
[QUOTE="Jan van Leyden, post: 5813254, member: 20307"] What about the Online Dungeon where you can sort of configure what you want? You would go to your Settings page to define which modules to use and either are presented with fitting adventures (very lame) or any adventure is custom build to your preferences. In printed adventures they could take the easy way and just reference the full entries of, say, stat blocks or they construct the information in a really additive way: a monster's stat block i always the same, but the basic game uses only the first line, the Fiddly Parameters module the first 20, and the Tactical System the whole shebang. Printed material has the added difficulty of module published later on. When buying the first adventure "Shadows of Fell Keep" you'll surely don't get data for the rules module "Curriculum of the Vance University" published two years later. So I really hope for a dynamic electronic publishing model. [/QUOTE]
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