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<blockquote data-quote="kitsune9" data-source="post: 5813858" data-attributes="member: 18507"><p>If I had my own company and was faced with this decision, first off I would look at:</p><p></p><p>1. how much more to the page count to add in the modules so that the play styles of all editions is supported? Not much, add it all in there. A lot, keep it at the core, but offer it online.</p><p></p><p>2. If you have a DDI subscription, you get all the NPC's/monsters fully stated out in the components you want. You get to pick and choose. Want a monster with a full stat block? Click on all the components, print, and you're ready. Don't want to work with feats, but have skills? Click on the skills button, but leave the feats unchecked, and so on and so forth.</p><p></p><p>3. For games that are tactical, in the printed module you get the maps. If the DM wants to run tactical, he can; otherwise, he just describe the action, draw on graph paper, etc. For the DDI, you can print the maps in tile format or upload them to your VTT.</p><p></p><p>Now the one thing is that there is a lot of support for just an adventure. Obviously, it would become prohibitively expensive for WotC to do that for a module that's only 32 pages and runs $12, so the support should be for them to release larger modules that have higher revenues. Also having modules available in the DDI for VTT application would be helpful.</p><p></p><p>This is my approach. I'm sure that there's some other ideas floating around too.</p><p></p><p>Happy Gaming!</p></blockquote><p></p>
[QUOTE="kitsune9, post: 5813858, member: 18507"] If I had my own company and was faced with this decision, first off I would look at: 1. how much more to the page count to add in the modules so that the play styles of all editions is supported? Not much, add it all in there. A lot, keep it at the core, but offer it online. 2. If you have a DDI subscription, you get all the NPC's/monsters fully stated out in the components you want. You get to pick and choose. Want a monster with a full stat block? Click on all the components, print, and you're ready. Don't want to work with feats, but have skills? Click on the skills button, but leave the feats unchecked, and so on and so forth. 3. For games that are tactical, in the printed module you get the maps. If the DM wants to run tactical, he can; otherwise, he just describe the action, draw on graph paper, etc. For the DDI, you can print the maps in tile format or upload them to your VTT. Now the one thing is that there is a lot of support for just an adventure. Obviously, it would become prohibitively expensive for WotC to do that for a module that's only 32 pages and runs $12, so the support should be for them to release larger modules that have higher revenues. Also having modules available in the DDI for VTT application would be helpful. This is my approach. I'm sure that there's some other ideas floating around too. Happy Gaming! [/QUOTE]
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