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General Tabletop Discussion
*TTRPGs General
Adventures--Do you run them or cannabalize them?
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<blockquote data-quote="scadgrad" data-source="post: 2451917" data-attributes="member: 766"><p>Like most DMs I do buy a lot of mods just for the read. I run a lot of modules and only design my own when I have tons of time on my hands. In the Old Days (i.e. before wife, family, and career), I had far more time to devote to writing my own adventures.</p><p></p><p>These days, it's pretty much change the names of PCs and placenames, maybe swap a critter or two out (for campaign consistancy), and off we go. Of course I run modules from all different editions and have more potential adventure sites than I could easily count. That allows me to drop rumors, leads, placenames, etc. and when the PCs investigate or follow up, I'm ready to go. Saves me tons of time and helps give the PCs the sense that "they can go anywhere and do anything" that they wish rather than "oh, T's running Tomb of Absythor right now so I guess we're stuck here 'til we finish."</p><p></p><p>Really guys, I know it's fun and very satisfying to create your own stuff, but I encourage you to have a go w/ some of the "3.X Classics." I'd be really surprised if you and your group would not really enjoy romping through some of the better modules.</p><p></p><p><strong>Modules I've Ran in the Past Year</strong></p><p>NeMoren's Vault (as good as advertised A++)</p><p>The Mysterious Tower (Goodman Games)</p><p>Aerie of the Crow God (Goodman Games_A very enjoyable mod that I'm running in my long-distance campaign)</p><p>Tomb of Absythor (Necromancer_Perhaps their best and I'm currently running this one for a 2nd time)</p><p>Lost City of Barrakus (Necromancer A++)</p><p>I6 Ravenloft (TSR_A classic, if you've never played it you should)</p><p>Queen With Burning Eyes (A++ Eberron Mod from Dungeon, very easy tweak to any setting, ran it twice actually)</p></blockquote><p></p>
[QUOTE="scadgrad, post: 2451917, member: 766"] Like most DMs I do buy a lot of mods just for the read. I run a lot of modules and only design my own when I have tons of time on my hands. In the Old Days (i.e. before wife, family, and career), I had far more time to devote to writing my own adventures. These days, it's pretty much change the names of PCs and placenames, maybe swap a critter or two out (for campaign consistancy), and off we go. Of course I run modules from all different editions and have more potential adventure sites than I could easily count. That allows me to drop rumors, leads, placenames, etc. and when the PCs investigate or follow up, I'm ready to go. Saves me tons of time and helps give the PCs the sense that "they can go anywhere and do anything" that they wish rather than "oh, T's running Tomb of Absythor right now so I guess we're stuck here 'til we finish." Really guys, I know it's fun and very satisfying to create your own stuff, but I encourage you to have a go w/ some of the "3.X Classics." I'd be really surprised if you and your group would not really enjoy romping through some of the better modules. [B]Modules I've Ran in the Past Year[/B] NeMoren's Vault (as good as advertised A++) The Mysterious Tower (Goodman Games) Aerie of the Crow God (Goodman Games_A very enjoyable mod that I'm running in my long-distance campaign) Tomb of Absythor (Necromancer_Perhaps their best and I'm currently running this one for a 2nd time) Lost City of Barrakus (Necromancer A++) I6 Ravenloft (TSR_A classic, if you've never played it you should) Queen With Burning Eyes (A++ Eberron Mod from Dungeon, very easy tweak to any setting, ran it twice actually) [/QUOTE]
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