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Adventures don't Sell? Do you agree? Redman Article
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<blockquote data-quote="Zogg" data-source="post: 1116421" data-attributes="member: 12133"><p>I agree with some of the points made in the article...though not necessarily with your points. I think WotC does a good job of releasing "generic" adventures for free on their website, which also undermines the market for adventures that should be sold.</p><p></p><p>I think the price range for adventures could probably be more expensive with the number of entertainment hours they provide for the number of individuals. Think about it - 5 people go to see a movie and pay ~$7 to $9 a piece for 2 hours of hit-or-miss entertainment. That's a combined price of $35-$45 dollars. Even if the movie is Oscar-winning material or even just a fanboy's wetdream it's still much more expensive than the going module and provides a very finite amount of enjoyment. </p><p></p><p>Now take a run of the mill adventure (for instance, PLAGUE OF DREAMS for Monte Cook's AU - buy it today!) - I got mine for ~$12 at one of the many online stores, though we can't ignore the requisite cost of needing the AU book ($30) and the Diamond Throne pdf ($9) which comes to roughly $51 for the DM and $30-$39 for the PCs. While these prices are higher per person than for the 2-hour movie, the bucks we spend on the setting & adventure go a LONG WAY in comparison. </p><p></p><p>I'm not going to do all the intricate math involved, but I can understand why raising the price on adventures makes sense. Economically raising the price on a low-demand item, however, does NOT make sense. All in all, there's a lot to be considered.</p></blockquote><p></p>
[QUOTE="Zogg, post: 1116421, member: 12133"] I agree with some of the points made in the article...though not necessarily with your points. I think WotC does a good job of releasing "generic" adventures for free on their website, which also undermines the market for adventures that should be sold. I think the price range for adventures could probably be more expensive with the number of entertainment hours they provide for the number of individuals. Think about it - 5 people go to see a movie and pay ~$7 to $9 a piece for 2 hours of hit-or-miss entertainment. That's a combined price of $35-$45 dollars. Even if the movie is Oscar-winning material or even just a fanboy's wetdream it's still much more expensive than the going module and provides a very finite amount of enjoyment. Now take a run of the mill adventure (for instance, PLAGUE OF DREAMS for Monte Cook's AU - buy it today!) - I got mine for ~$12 at one of the many online stores, though we can't ignore the requisite cost of needing the AU book ($30) and the Diamond Throne pdf ($9) which comes to roughly $51 for the DM and $30-$39 for the PCs. While these prices are higher per person than for the 2-hour movie, the bucks we spend on the setting & adventure go a LONG WAY in comparison. I'm not going to do all the intricate math involved, but I can understand why raising the price on adventures makes sense. Economically raising the price on a low-demand item, however, does NOT make sense. All in all, there's a lot to be considered. [/QUOTE]
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