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Adventures don't Sell? Do you agree? Redman Article
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<blockquote data-quote="dcollins" data-source="post: 1116438" data-attributes="member: 876"><p>Of course, the creators and business managers of 3rd Edition explicitly agree with this thesis. It's the whole reason the d20 System and OGL were created in the first place -- to offload the unprofitable adventure-making business outside WOTC.</p><p></p><p>I'm still sort of aggrieved that this is this case -- it's still hard to wrap my head around why those early TSR adventures sold millions (it was the whole "thing you could buy" for RPG's, really, when you went in a store as an existing player), it now its a cost sink, apparently. One could speculate, that it's just in contrast to the newer strategy of pitching competitive power-inflation books at all the players, which make adventures pale in comparison. Or maybe all the revolutionary generic-fantasy adventures have been done. Or something.</p><p></p><p></p><p></p><p>Note that people like Ryan Dancey (creator of d20 System license) has gone on record, and can be quoted circa 2000, as having business numbers that prove adventures are unprofitable and that d20 was created to offload them to other companies.</p></blockquote><p></p>
[QUOTE="dcollins, post: 1116438, member: 876"] Of course, the creators and business managers of 3rd Edition explicitly agree with this thesis. It's the whole reason the d20 System and OGL were created in the first place -- to offload the unprofitable adventure-making business outside WOTC. I'm still sort of aggrieved that this is this case -- it's still hard to wrap my head around why those early TSR adventures sold millions (it was the whole "thing you could buy" for RPG's, really, when you went in a store as an existing player), it now its a cost sink, apparently. One could speculate, that it's just in contrast to the newer strategy of pitching competitive power-inflation books at all the players, which make adventures pale in comparison. Or maybe all the revolutionary generic-fantasy adventures have been done. Or something. Note that people like Ryan Dancey (creator of d20 System license) has gone on record, and can be quoted circa 2000, as having business numbers that prove adventures are unprofitable and that d20 was created to offload them to other companies. [/QUOTE]
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