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Adventures don't Sell? Do you agree? Redman Article
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<blockquote data-quote="Snipehunt" data-source="post: 1117036" data-attributes="member: 13142"><p>I can't comment on the economics of it all, but I remember the AD&D modules, and (besides being generic) they were all good - they still stand up today, in our more RP-oriented games. I took my group through White Plume Mountain, and the slaver campaign, and those just plain rocked! And the original Ravenloft, or the D--series? Too cool. The players always knew why the were there, what the goal was, and everything led clearly to the goal.</p><p></p><p>The main problem I see, and I don't mean to insult anybody, but, is that most of the modules and adventures are just bad compared to these. Hard to figure out, hard to follow, lots of inexplicable actions, plots that just plain don't make sense. Worse, most adventures don't even come with good hooks to get PC's into them - and that's the hardest part! Once I can give my PC's motivation, the adventure's easy.</p><p></p><p>I bought a lot - more than a dozen, maybe 20 - of non-WotC adventures when 3E first came out, and never played them. RttTOEE was great, the WotC adventures were pretty good, but the others? If you want them, they're still sitting on the bookshelf.</p></blockquote><p></p>
[QUOTE="Snipehunt, post: 1117036, member: 13142"] I can't comment on the economics of it all, but I remember the AD&D modules, and (besides being generic) they were all good - they still stand up today, in our more RP-oriented games. I took my group through White Plume Mountain, and the slaver campaign, and those just plain rocked! And the original Ravenloft, or the D--series? Too cool. The players always knew why the were there, what the goal was, and everything led clearly to the goal. The main problem I see, and I don't mean to insult anybody, but, is that most of the modules and adventures are just bad compared to these. Hard to figure out, hard to follow, lots of inexplicable actions, plots that just plain don't make sense. Worse, most adventures don't even come with good hooks to get PC's into them - and that's the hardest part! Once I can give my PC's motivation, the adventure's easy. I bought a lot - more than a dozen, maybe 20 - of non-WotC adventures when 3E first came out, and never played them. RttTOEE was great, the WotC adventures were pretty good, but the others? If you want them, they're still sitting on the bookshelf. [/QUOTE]
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