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Adventures don't Sell? Do you agree? Redman Article
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<blockquote data-quote="rounser" data-source="post: 1117388" data-attributes="member: 1106"><p>In brief:</p><p></p><p>1) Publishers enjoy designing the same things DMs do (settings and deities and house rules) and would much rather buoy their egos by releasing an entire setting than "just" an adventure. This is the opposite of the service they should, ideally, be providing; if DMs love statting deities and creating homebrews, leave that fun stuff to them.</p><p></p><p>2) There's a D&D publishing culture that says adventures should almost always be small, and rules and settings books huge. Release megamodules which weren't &*^&&% megadungeons and they may well sell, because they have more than one dimension (rather than just dungeon crawling) and they <em>are</em> the campaign, rather than 32 pages with little to no chance of fitting into an existing campaign without extensive conversion.</p><p></p><p>Imagine what a product with the page count of the FRCS which focused on just the Eveningstar region could do - fully fleshed out status quo dungeons, lairs and towns to explore, fully statted NPCs with personalities and adventure hooks, and enough mini-adventures to fuel a campaign. It might not even include campaign story arcs, leaving them for the DM to construct for their favourite villains and themes. I'd trade my FRCS in for such a product any day. Oh well. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p></blockquote><p></p>
[QUOTE="rounser, post: 1117388, member: 1106"] In brief: 1) Publishers enjoy designing the same things DMs do (settings and deities and house rules) and would much rather buoy their egos by releasing an entire setting than "just" an adventure. This is the opposite of the service they should, ideally, be providing; if DMs love statting deities and creating homebrews, leave that fun stuff to them. 2) There's a D&D publishing culture that says adventures should almost always be small, and rules and settings books huge. Release megamodules which weren't &*^&&% megadungeons and they may well sell, because they have more than one dimension (rather than just dungeon crawling) and they [i]are[/i] the campaign, rather than 32 pages with little to no chance of fitting into an existing campaign without extensive conversion. Imagine what a product with the page count of the FRCS which focused on just the Eveningstar region could do - fully fleshed out status quo dungeons, lairs and towns to explore, fully statted NPCs with personalities and adventure hooks, and enough mini-adventures to fuel a campaign. It might not even include campaign story arcs, leaving them for the DM to construct for their favourite villains and themes. I'd trade my FRCS in for such a product any day. Oh well. :p [/QUOTE]
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