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Adventures don't Sell? Do you agree? Redman Article
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<blockquote data-quote="Teflon Billy" data-source="post: 1117588" data-attributes="member: 264"><p>Mark it on your calendars folks, BArsoomcore and I agree on something<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p><strong>Dungeon</strong>, while hit-or-miss of late, has traditionally been an astonishing <em>value</em>. did I get maximum use out of every single on of the seven adventures in each issue? No. But I paid eight bucks for it. It was money well spent if I got 1 useable adventure every two months, and an absolute <em>steal</em> when I got something like <strong>Dungeon of the Fire Opal</strong>.</p><p></p><p><strong>Dire Kobold</strong> is also a big winner here in this category, but for different reasons. Their adventures, while well-written and interesting (<strong>Wil Upchurch</strong> of <em>Midnight</em> fame seems to be their main guy at the moment) are--most imortantly and most innovatively--<em>scaleable by the individual DM</em>.</p><p></p><p>Your players are level 5 and you like low treasure? Enter it into the approriate fields, click, and you have an adventure tailor made for them.</p><p></p><p>"Signal to Noise ratio" is a huge concern in this market (and there is some true gype out there), but the sheer volume of product virtually insures that total gems like <strong>Nemoren's Vault</strong>, <strong>Of Sound Mind</strong>, and <strong>Hall of the Rainbow Mage</strong> get made. Stuff so good that it can even appeal to guys likem who do not usually run premade adventures.</p><p></p><p>I forget what my point was <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f615.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":confused:" title="Confused :confused:" data-smilie="5"data-shortname=":confused:" /></p></blockquote><p></p>
[QUOTE="Teflon Billy, post: 1117588, member: 264"] Mark it on your calendars folks, BArsoomcore and I agree on something:) [b]Dungeon[/b], while hit-or-miss of late, has traditionally been an astonishing [i]value[/i]. did I get maximum use out of every single on of the seven adventures in each issue? No. But I paid eight bucks for it. It was money well spent if I got 1 useable adventure every two months, and an absolute [i]steal[/i] when I got something like [b]Dungeon of the Fire Opal[/b]. [b]Dire Kobold[/b] is also a big winner here in this category, but for different reasons. Their adventures, while well-written and interesting ([b]Wil Upchurch[/b] of [i]Midnight[/i] fame seems to be their main guy at the moment) are--most imortantly and most innovatively--[i]scaleable by the individual DM[/i]. Your players are level 5 and you like low treasure? Enter it into the approriate fields, click, and you have an adventure tailor made for them. "Signal to Noise ratio" is a huge concern in this market (and there is some true gype out there), but the sheer volume of product virtually insures that total gems like [b]Nemoren's Vault[/b], [b]Of Sound Mind[/b], and [b]Hall of the Rainbow Mage[/b] get made. Stuff so good that it can even appeal to guys likem who do not usually run premade adventures. I forget what my point was :confused: [/QUOTE]
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