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Adventures don't Sell? Do you agree? Redman Article
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<blockquote data-quote="PatrickLawinger" data-source="post: 1118224" data-attributes="member: 2735"><p>Okay, I have a strange bias here, I already write adventures for Necromancer Games, so keep that in mind when you read my reply.</p><p></p><p>I don't think this is workable. Companies want clear authorship of a work that they are interested in publishing. You get a group of 20 people "writing" something in a forum, trading ideas, stat blocks, etc. then who is the "author."</p><p></p><p>Critiques? Yeah, that would work, but ... I think that the published authors, or people under contract are simply going to get the critiques from their editor/developer and work with those. People have sent me material in the past for critical review. Despite using what I believe are kindly worded comments, people have ended up very insulted. If you are going to write adventures, source material, whatever, you need to set your ego to the side and accept critical comments, lots of people are unable to do that. </p><p></p><p>In other words, experienced writers are generally going to be working with editors/developers leaving people joining the group that are less experienced and potentially less "adjusted" to receiving critical comments. This leads to potential flame wars, arguments, and eventually the disintigration of the group.</p><p></p><p>Another potential problem is Non-Disclosure Agreements. Is everyone going to be on an NDA? What if someone "steals" an idea, etc.? This is essentially impossible to prove, I always presume that if I have a "great" idea, someone else has thought of it too, it is just whether or not they have written it up, etc. Most people don't, they presume that if they talked about an idea with someone, and the idea turns up elsewhere, that something nasty happened.</p><p></p><p>Sorry, hate to be the nay-sayer, but I don't think this is workable in the long-term.</p><p></p><p>Patrick</p></blockquote><p></p>
[QUOTE="PatrickLawinger, post: 1118224, member: 2735"] Okay, I have a strange bias here, I already write adventures for Necromancer Games, so keep that in mind when you read my reply. I don't think this is workable. Companies want clear authorship of a work that they are interested in publishing. You get a group of 20 people "writing" something in a forum, trading ideas, stat blocks, etc. then who is the "author." Critiques? Yeah, that would work, but ... I think that the published authors, or people under contract are simply going to get the critiques from their editor/developer and work with those. People have sent me material in the past for critical review. Despite using what I believe are kindly worded comments, people have ended up very insulted. If you are going to write adventures, source material, whatever, you need to set your ego to the side and accept critical comments, lots of people are unable to do that. In other words, experienced writers are generally going to be working with editors/developers leaving people joining the group that are less experienced and potentially less "adjusted" to receiving critical comments. This leads to potential flame wars, arguments, and eventually the disintigration of the group. Another potential problem is Non-Disclosure Agreements. Is everyone going to be on an NDA? What if someone "steals" an idea, etc.? This is essentially impossible to prove, I always presume that if I have a "great" idea, someone else has thought of it too, it is just whether or not they have written it up, etc. Most people don't, they presume that if they talked about an idea with someone, and the idea turns up elsewhere, that something nasty happened. Sorry, hate to be the nay-sayer, but I don't think this is workable in the long-term. Patrick [/QUOTE]
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