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Adventures don't Sell? Do you agree? Redman Article
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<blockquote data-quote="Aeolius" data-source="post: 1118320" data-attributes="member: 2072"><p>Show me an underwater adventure set firmly in the World of Greyhawk, and I'll buy it.</p><p></p><p> Granted, as I own most of the WotC splatbooks and hardback supplements, I'd like to see adventures that utilize them. This eliminates all third-party publishers, as they either have to firmly abide by OGL/d20 or get WotC permission for using information outside of their allowance. What's the point of devising the Marinelord or Waverider, if they never get used? </p><p></p><p> As WotC has handed GH off to the RPGA, we won't be seeing GH-specific modules for the masses anytime soon. RttToEE was an exception, of course. Yes, I could get a free membership to the RPGA and download adventure to my heart's content, but are there any adventure set beneath the surface of the Dramidj Ocean or Oljatt Sea? No. I want an adventure that I can see proudly displayed at my FLGS, not secreted away on a website like a half-forgotten afterthought.</p><p></p><p> Even within the bounds of OGL/d20, some gems have been unearthed and caught my eye. PEG's "Hostile Climes: Depths of Despair" had undersea elements. Did I buy it? Yes. MEG's forthcoming "The Deep" is an undersea supplement complete with an adventure. Will I buy it? Yes. Green Ronin's "Skull & Bones" is primarily a swashbuckling supplement, but I'll be picking that one up, as well. </p><p></p><p> My FLGS kindly holds a copy of any D&D materials that include aquatic themes, for my perusal.</p><p></p><p> "Pirates! is in" they say with a smile as I walked in the door.</p><p> "Cool." I say as I begin to examine the book. I see undersea magic items, ghost ships, and an interesting idea here and there "Sold."</p></blockquote><p></p>
[QUOTE="Aeolius, post: 1118320, member: 2072"] Show me an underwater adventure set firmly in the World of Greyhawk, and I'll buy it. Granted, as I own most of the WotC splatbooks and hardback supplements, I'd like to see adventures that utilize them. This eliminates all third-party publishers, as they either have to firmly abide by OGL/d20 or get WotC permission for using information outside of their allowance. What's the point of devising the Marinelord or Waverider, if they never get used? As WotC has handed GH off to the RPGA, we won't be seeing GH-specific modules for the masses anytime soon. RttToEE was an exception, of course. Yes, I could get a free membership to the RPGA and download adventure to my heart's content, but are there any adventure set beneath the surface of the Dramidj Ocean or Oljatt Sea? No. I want an adventure that I can see proudly displayed at my FLGS, not secreted away on a website like a half-forgotten afterthought. Even within the bounds of OGL/d20, some gems have been unearthed and caught my eye. PEG's "Hostile Climes: Depths of Despair" had undersea elements. Did I buy it? Yes. MEG's forthcoming "The Deep" is an undersea supplement complete with an adventure. Will I buy it? Yes. Green Ronin's "Skull & Bones" is primarily a swashbuckling supplement, but I'll be picking that one up, as well. My FLGS kindly holds a copy of any D&D materials that include aquatic themes, for my perusal. "Pirates! is in" they say with a smile as I walked in the door. "Cool." I say as I begin to examine the book. I see undersea magic items, ghost ships, and an interesting idea here and there "Sold." [/QUOTE]
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