Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Adventures don't Sell? Do you agree? Redman Article
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="kigmatzomat" data-source="post: 1118674" data-attributes="member: 9254"><p>I agree with this, and I *like* digital products. I've got a subscription at Baen.com to buy sci-fi ebooks for my PDA and I'll buy PDF sourcebooks (Mmmm, Magical Medieval Europe==goodness). But, publishers can put out a preview for those products that don't give everything away, with modules you tend to run blind. </p><p></p><p>I've got a handful of the AEG adventures that I not only enjoyed immensely but created now-notable events for my campaign. *BUT* I rejected 3 out of 4 AEG modules until I found things that matched my campaign's flavor and long term plans. (Not to mention do quick QA/QC: I think it was an AEG module that gave out a weapon with a listed value of 7,000gp but if you tried to recreate the weapon in the DMG it was more like 700,000gp). I can't do that with PDFs.</p><p></p><p>A friend gave me one of the Freeport supplements and I love, *love* it. <strong>BUT</strong> I won't buy any more until my current campaign is over. It just doesn't work with the over riding plot. I've tried, oh, how I've tried, to replace the Freeport serpent men with something in my world but it just doesn't fit; too many things break and, at least in what I've got, they are a huge factor in the plot lines. </p><p></p><p>I think there are two markets for modules.</p><p>1 - The Dungeon/AEG market for small, relatively cheap modules that have enough information the GM can slack off for a game session or 2 if they want without taking over the entire campaign. I fall in this category because I write my own stuff but every now and then the players want a break from the main plots so I need to give them something mostly unrelated. </p><p></p><p>2 - Necromancer/Freeport module series that are more expensive but include a large number of plot hooks and local settings (this includes Shadowrun's Harlequin series). These can provide a few months' gaming without radically altering most settings. This works out great for lesser experienced GMs with fairly experienced players who would have trouble with rational transitions between modules. As long as the players get a mild amount of coaching "the campaign will be set in the region of blah, do not plan on leaving anytime soon" they work out quite well. </p><p></p><p>Both are hard to do; the first because you have to come up with quality on a budget without going broke and the second because you have to walk that thin line between "sourcebook with included modules" or "modules with useful local flavor."</p></blockquote><p></p>
[QUOTE="kigmatzomat, post: 1118674, member: 9254"] I agree with this, and I *like* digital products. I've got a subscription at Baen.com to buy sci-fi ebooks for my PDA and I'll buy PDF sourcebooks (Mmmm, Magical Medieval Europe==goodness). But, publishers can put out a preview for those products that don't give everything away, with modules you tend to run blind. I've got a handful of the AEG adventures that I not only enjoyed immensely but created now-notable events for my campaign. *BUT* I rejected 3 out of 4 AEG modules until I found things that matched my campaign's flavor and long term plans. (Not to mention do quick QA/QC: I think it was an AEG module that gave out a weapon with a listed value of 7,000gp but if you tried to recreate the weapon in the DMG it was more like 700,000gp). I can't do that with PDFs. A friend gave me one of the Freeport supplements and I love, *love* it. [b]BUT[/b] I won't buy any more until my current campaign is over. It just doesn't work with the over riding plot. I've tried, oh, how I've tried, to replace the Freeport serpent men with something in my world but it just doesn't fit; too many things break and, at least in what I've got, they are a huge factor in the plot lines. I think there are two markets for modules. 1 - The Dungeon/AEG market for small, relatively cheap modules that have enough information the GM can slack off for a game session or 2 if they want without taking over the entire campaign. I fall in this category because I write my own stuff but every now and then the players want a break from the main plots so I need to give them something mostly unrelated. 2 - Necromancer/Freeport module series that are more expensive but include a large number of plot hooks and local settings (this includes Shadowrun's Harlequin series). These can provide a few months' gaming without radically altering most settings. This works out great for lesser experienced GMs with fairly experienced players who would have trouble with rational transitions between modules. As long as the players get a mild amount of coaching "the campaign will be set in the region of blah, do not plan on leaving anytime soon" they work out quite well. Both are hard to do; the first because you have to come up with quality on a budget without going broke and the second because you have to walk that thin line between "sourcebook with included modules" or "modules with useful local flavor." [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Adventures don't Sell? Do you agree? Redman Article
Top