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Adventures don't Sell? Do you agree? Redman Article
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<blockquote data-quote="Kerrick" data-source="post: 1118948" data-attributes="member: 4722"><p>[begin shameless plug]*cough*QUICKSHOTS*cough*</p><p></p><p>Quick Shots is a series of short encounters (with variants) that can be plugged into any campaign (admittedly, they're for Modern, but we're working on that). Mission File Bravo, coming next month, will also have campaign hooks so that these encounters can be blown up into full campaigns (or not, as the DM sees fit). Not only do you get 20 encounters, but you also get at least one monster, 1 Aclass, and 1 magic item (and often more). The price? $4.95 {/end shameless plug]</p><p></p><p>Now, I'll agree that D&D as a game has matured, and the gamers with it. I'm 29; I've been playing since I was 14. I collect all those old modules, because (let's face it) they were really cool, and a hell of a sight better than the garbage TSR was churning out during the 90s (with a few exceptions, like Gates of Firestorm Peak and Shattered Circle). But I also got stuff like Night Below (remember that one? The valley of Haranshire, where there was a threat from the Underdark... never played it, but it was a great read) and Return to the Tomb of Horrors (another good one). Granted, those last were probably a little long on backstory, as compared to, say Dungeon of Death (backstory: a paladin and his companions have disappeared in a remote valley and the PCs have to find out what happened to them), but they still had enough in there to keep the group going for months. </p><p></p><p>I really liked (most of) the old modules from back in the day. Who cared that they were linear dungeon crawls? They were FUN. Keep on the Borderlands? Pish... the PCs cleared it out and used it for their own base of operations, then led sorties out into the wilderness from there. Tomb of Horrors? The single most deadly dungeon ever created? Who cared that it had no plot - the players and DM were too busy making fun of how messily everyone else bit it. I must say, however, that I was really disappointed with RttoEE - I was going to run it for one of my attempts at DMing, so I started to read through it. My god, that thing is boring. What's the plot? Go beat down a bunch of monsters and bad guys to keep Zuggtmoy from coming back yet again. Ho-hum. It's just a rehash of a module that should never have had a sequel (like many movie sequels that should have never have been made...) because any sequel would be but a pale imitation of the original. </p><p></p><p>So what was my point? Did I even have one? I'm not sure... I tend to lose the thread of my post when I do other things at the same time and take an hour to type it out, so I'll end this while I still remember that I'm doing this <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />.</p></blockquote><p></p>
[QUOTE="Kerrick, post: 1118948, member: 4722"] [begin shameless plug]*cough*QUICKSHOTS*cough* Quick Shots is a series of short encounters (with variants) that can be plugged into any campaign (admittedly, they're for Modern, but we're working on that). Mission File Bravo, coming next month, will also have campaign hooks so that these encounters can be blown up into full campaigns (or not, as the DM sees fit). Not only do you get 20 encounters, but you also get at least one monster, 1 Aclass, and 1 magic item (and often more). The price? $4.95 {/end shameless plug] Now, I'll agree that D&D as a game has matured, and the gamers with it. I'm 29; I've been playing since I was 14. I collect all those old modules, because (let's face it) they were really cool, and a hell of a sight better than the garbage TSR was churning out during the 90s (with a few exceptions, like Gates of Firestorm Peak and Shattered Circle). But I also got stuff like Night Below (remember that one? The valley of Haranshire, where there was a threat from the Underdark... never played it, but it was a great read) and Return to the Tomb of Horrors (another good one). Granted, those last were probably a little long on backstory, as compared to, say Dungeon of Death (backstory: a paladin and his companions have disappeared in a remote valley and the PCs have to find out what happened to them), but they still had enough in there to keep the group going for months. I really liked (most of) the old modules from back in the day. Who cared that they were linear dungeon crawls? They were FUN. Keep on the Borderlands? Pish... the PCs cleared it out and used it for their own base of operations, then led sorties out into the wilderness from there. Tomb of Horrors? The single most deadly dungeon ever created? Who cared that it had no plot - the players and DM were too busy making fun of how messily everyone else bit it. I must say, however, that I was really disappointed with RttoEE - I was going to run it for one of my attempts at DMing, so I started to read through it. My god, that thing is boring. What's the plot? Go beat down a bunch of monsters and bad guys to keep Zuggtmoy from coming back yet again. Ho-hum. It's just a rehash of a module that should never have had a sequel (like many movie sequels that should have never have been made...) because any sequel would be but a pale imitation of the original. So what was my point? Did I even have one? I'm not sure... I tend to lose the thread of my post when I do other things at the same time and take an hour to type it out, so I'll end this while I still remember that I'm doing this :). [/QUOTE]
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