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Adventures don't Sell? Do you agree? Redman Article
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<blockquote data-quote="jasper" data-source="post: 1187639" data-attributes="member: 277"><p>You forgot the in the early eighties marketing model was different than the current double ought marketing model. </p><p>In the early eighties it was TSR restaurant with Gary the head chief who only changed his special once a quarter. How many modules were produced from 1979 to 1985? The other two places to eat were Judges Guild and your mom’s (the dm) home cooking. </p><p>The current model is WOTC has sold the basic recipes of Gary’s cooking and anyone can open his own restaurant just as long as the put a note on menu mentioning the original recipe.</p><p></p><p>D&D went from the eighties specialty market to the commodities market. With the special dishes (modules) appearing occasion in one magazine to having a magazine with modules only. (Yes I know Dungeon has went down to half a magazine). The market has both increase and decrease at the same time. You increase from people who remember eating at Gary’s push cart ( D&D before 1979), to me who at the first restaurant (1976-1985), to now include the chain of restaurants( 2 nd and 3 rd editions). But with this growth you have the hardening of the tastes. Merric will only eat at the original restaurant and only when Gary’s cooking. To Jasper who hitting all the restaurants on his travels across the world( he buys all related items).</p><p></p><p>Orcus has very good points. I tell him as I tell a lot of SCA merchants. “Where in the world were you years ago when I first started. I don’t need you now!” Let are lots and lots of choices out there now. A glut of adventures, source books, and splat books. In my local game store it has the following: a spin rack of pocket adventures (if forget the name of company) which cost under $5, two cardboard book displays contain source books , a mixed shelf with all the covers face out the newly release stuff (ex KODT, Dork Tower, spat book of complete slayer guide to Jasper), half a book shelf with binders out of pre-third edition, three to four shelves with binder out of modules, source books, meagmodules etc (old stuff). In other words today pastures of plenty, compared a road side stand.</p><p>To tell a guilty secret in first and second edition days my dming was ninety percent modules and ten percent original material. Now days it fifty/fifty. Why? I did not play much averaged about every two weeks and the trouble of modules. The trouble back in early eighties everyone played and/or dming the modules. The players knew to ignore the guy behind the curtain. If they were great players. People when on the adventure because is was the adventure. Now days I have less money, way more experience, and less game time so modules are worth dollar value. </p><p></p><p>To steal Joshua line. It's true that what's great for a new GM is superfluous at best for an experienced GM. Yes totally true but how is much superfluous depends on the GM. Now if Gary had include a half page of superfluous material then G1 would had many different endings. The most I heard were a hack festival unless you had someone who had played in before. Hey if Sunless was release in early eighties would we had a second edition. The early modules read like a first draft screenplay. Sunless was a final draft. With notes to the first time director and producer, a experience director Lucas (insert your choice of director) would nod and shoot his way.</p></blockquote><p></p>
[QUOTE="jasper, post: 1187639, member: 277"] You forgot the in the early eighties marketing model was different than the current double ought marketing model. In the early eighties it was TSR restaurant with Gary the head chief who only changed his special once a quarter. How many modules were produced from 1979 to 1985? The other two places to eat were Judges Guild and your mom’s (the dm) home cooking. The current model is WOTC has sold the basic recipes of Gary’s cooking and anyone can open his own restaurant just as long as the put a note on menu mentioning the original recipe. D&D went from the eighties specialty market to the commodities market. With the special dishes (modules) appearing occasion in one magazine to having a magazine with modules only. (Yes I know Dungeon has went down to half a magazine). The market has both increase and decrease at the same time. You increase from people who remember eating at Gary’s push cart ( D&D before 1979), to me who at the first restaurant (1976-1985), to now include the chain of restaurants( 2 nd and 3 rd editions). But with this growth you have the hardening of the tastes. Merric will only eat at the original restaurant and only when Gary’s cooking. To Jasper who hitting all the restaurants on his travels across the world( he buys all related items). Orcus has very good points. I tell him as I tell a lot of SCA merchants. “Where in the world were you years ago when I first started. I don’t need you now!” Let are lots and lots of choices out there now. A glut of adventures, source books, and splat books. In my local game store it has the following: a spin rack of pocket adventures (if forget the name of company) which cost under $5, two cardboard book displays contain source books , a mixed shelf with all the covers face out the newly release stuff (ex KODT, Dork Tower, spat book of complete slayer guide to Jasper), half a book shelf with binders out of pre-third edition, three to four shelves with binder out of modules, source books, meagmodules etc (old stuff). In other words today pastures of plenty, compared a road side stand. To tell a guilty secret in first and second edition days my dming was ninety percent modules and ten percent original material. Now days it fifty/fifty. Why? I did not play much averaged about every two weeks and the trouble of modules. The trouble back in early eighties everyone played and/or dming the modules. The players knew to ignore the guy behind the curtain. If they were great players. People when on the adventure because is was the adventure. Now days I have less money, way more experience, and less game time so modules are worth dollar value. To steal Joshua line. It's true that what's great for a new GM is superfluous at best for an experienced GM. Yes totally true but how is much superfluous depends on the GM. Now if Gary had include a half page of superfluous material then G1 would had many different endings. The most I heard were a hack festival unless you had someone who had played in before. Hey if Sunless was release in early eighties would we had a second edition. The early modules read like a first draft screenplay. Sunless was a final draft. With notes to the first time director and producer, a experience director Lucas (insert your choice of director) would nod and shoot his way. [/QUOTE]
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