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Adventures don't Sell? Do you agree? Redman Article
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<blockquote data-quote="Sledge" data-source="post: 2666442" data-attributes="member: 9324"><p>I've seen this argument before, but I cannot let it stand!</p><p></p><p>The 2 hour movie involves no effort on our parts and is in a big screen theater. You're paying for the size of the screen, the sound, and the ease of just sitting back and watching.</p><p>A D&D module is more akin to getting a vhs tape (not dvd) from your local shop but discovering the tape inside is in a few dozen pieces. So you cut it all together yourself and fill in the missing bits. But hey at least VHS tapes can be had for just a couple bucks right?</p><p>Adventures could be priced higher if say they ran a whole campaign, meaning no cutting and pasting back and forth (WLD, Shackled City, etc.) or if they were actually well made. Sadly most adventures fill neither of these requirements and sit on the shelf. Even worse is that since they don't move they prevent retailers from stocking better adventures. My FLGS still has stacks of 3.0 adventures that were designed by people that obviously didn't know 3.0 What can the FLGS do about these? Why would they want more when they know adventures don't move?</p><p>Adventures don't have a problem with not selling. Incompetent adventures have just ruined the market.</p></blockquote><p></p>
[QUOTE="Sledge, post: 2666442, member: 9324"] I've seen this argument before, but I cannot let it stand! The 2 hour movie involves no effort on our parts and is in a big screen theater. You're paying for the size of the screen, the sound, and the ease of just sitting back and watching. A D&D module is more akin to getting a vhs tape (not dvd) from your local shop but discovering the tape inside is in a few dozen pieces. So you cut it all together yourself and fill in the missing bits. But hey at least VHS tapes can be had for just a couple bucks right? Adventures could be priced higher if say they ran a whole campaign, meaning no cutting and pasting back and forth (WLD, Shackled City, etc.) or if they were actually well made. Sadly most adventures fill neither of these requirements and sit on the shelf. Even worse is that since they don't move they prevent retailers from stocking better adventures. My FLGS still has stacks of 3.0 adventures that were designed by people that obviously didn't know 3.0 What can the FLGS do about these? Why would they want more when they know adventures don't move? Adventures don't have a problem with not selling. Incompetent adventures have just ruined the market. [/QUOTE]
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