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Adventures don't Sell? Do you agree? Redman Article
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<blockquote data-quote="Sunderstone" data-source="post: 2666647" data-attributes="member: 23497"><p>Just to get it out of the way, I love adventures/modules/mini-settings and I buy alot of them regardless of setting. </p><p>I think Treebore mentioned some DMs might be a tad "Lazy" with converting modules to suit their needs. I definately agree here with the exception of Eberron module conversions based on their unique "Final Fantasy-esque" flavor IMO (i.e. warforged, trains, etc).</p><p>Seeing Greyhawk, The Forgotten Realms, Freeport on the cover doesnt steer me clear of a module. I convert whatever needs changing, be it subtle (changing NPC names to suit a more FR feel) or larger scale (like replacing an FR lesser known city with the City of Freeport).</p><p></p><p>The main thing for me about a module is that <strong>most of the work is done for me</strong>, all I have to do is adapt it to our style or tie it in with my players specific characters and goals. As a long time DM (about 23+ years), I have made a lot of homebrew campaigns, and as each year comes I find I have less time to create my own adventures. I never run adventures as written word for word either, I love to alter them and weave subplots here and there that focus on each character , etc. I just dont have time to make anymore "Epics" of my own from scratch. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p>So yes, Adventures would earn my money easily.</p><p></p><p>To also add to the Necromancer Wagon.... Yes. All their modules <strong>are</strong> that good. I own alot of them. Their product support is top notch, which is like icing on the cake.</p><p>The Crucible of Freya for instance, went alot farther than level 1-3 for my group. Using the Wizard's Amulet free prelude and some of the hooks in the downloadable enhancement, we made level 5 easily and found ourselves headed to the Vault of Larin Karr soon after.</p><p>My Necro Favorites are Crucible of Freya, Tomb of Abysthor, Vault of Larin Karr, and the Grey Citadel.</p><p></p><p>I do disagree about Dungeon having 2 sucky adventures out of 4, again this is in my opinion and your mileage may indeed vary. I think Dungeon has gotten better and better every year. </p><p>Before 3E, I would by Dungeon here and there. Now, I cant wait to get the next issue. The Eberron adventures are pretty much the only ones that turn me off (again due to their unique "Final Fantasy" flavor). The Shackled City and Age of Worms have been outstanding, and <strong>WOW</strong> at Sean K. Reynolds recent "Lost Temple of Demogorgon" module.</p><p>Other gems like "Mellorn Hospitality" (Russel Brown, Dungeon #107), "Root of Evil" (Mike Mearls, Dungeon #122), "Mad God's Key" (Jason Bulmahn, Dungeon #114) etc. are excellent.</p><p>These alone are worth the price of admission. My biggest fear is that people realize that Dungeon is too good to be true and it falls apart (changes in the magazine direction etc).</p><p>I wish we could chain Erik Mona to his desk and allow his family visitation sessions <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" />. Every company should have an Erik Mona of their own.</p></blockquote><p></p>
[QUOTE="Sunderstone, post: 2666647, member: 23497"] Just to get it out of the way, I love adventures/modules/mini-settings and I buy alot of them regardless of setting. I think Treebore mentioned some DMs might be a tad "Lazy" with converting modules to suit their needs. I definately agree here with the exception of Eberron module conversions based on their unique "Final Fantasy-esque" flavor IMO (i.e. warforged, trains, etc). Seeing Greyhawk, The Forgotten Realms, Freeport on the cover doesnt steer me clear of a module. I convert whatever needs changing, be it subtle (changing NPC names to suit a more FR feel) or larger scale (like replacing an FR lesser known city with the City of Freeport). The main thing for me about a module is that [B]most of the work is done for me[/B], all I have to do is adapt it to our style or tie it in with my players specific characters and goals. As a long time DM (about 23+ years), I have made a lot of homebrew campaigns, and as each year comes I find I have less time to create my own adventures. I never run adventures as written word for word either, I love to alter them and weave subplots here and there that focus on each character , etc. I just dont have time to make anymore "Epics" of my own from scratch. :) So yes, Adventures would earn my money easily. To also add to the Necromancer Wagon.... Yes. All their modules [B]are[/B] that good. I own alot of them. Their product support is top notch, which is like icing on the cake. The Crucible of Freya for instance, went alot farther than level 1-3 for my group. Using the Wizard's Amulet free prelude and some of the hooks in the downloadable enhancement, we made level 5 easily and found ourselves headed to the Vault of Larin Karr soon after. My Necro Favorites are Crucible of Freya, Tomb of Abysthor, Vault of Larin Karr, and the Grey Citadel. I do disagree about Dungeon having 2 sucky adventures out of 4, again this is in my opinion and your mileage may indeed vary. I think Dungeon has gotten better and better every year. Before 3E, I would by Dungeon here and there. Now, I cant wait to get the next issue. The Eberron adventures are pretty much the only ones that turn me off (again due to their unique "Final Fantasy" flavor). The Shackled City and Age of Worms have been outstanding, and [B]WOW[/B] at Sean K. Reynolds recent "Lost Temple of Demogorgon" module. Other gems like "Mellorn Hospitality" (Russel Brown, Dungeon #107), "Root of Evil" (Mike Mearls, Dungeon #122), "Mad God's Key" (Jason Bulmahn, Dungeon #114) etc. are excellent. These alone are worth the price of admission. My biggest fear is that people realize that Dungeon is too good to be true and it falls apart (changes in the magazine direction etc). I wish we could chain Erik Mona to his desk and allow his family visitation sessions :P. Every company should have an Erik Mona of their own. [/QUOTE]
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