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Adventures don't Sell? Do you agree? Redman Article
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<blockquote data-quote="Bagpuss" data-source="post: 2667588" data-attributes="member: 3987"><p>I'm not for generic adventure. The folks that do homebrew normally have the time to write their own adventures and know how to make them suit their setting.</p><p></p><p>As a DM that doesn't have time I find generic adventures dull and a series of them disjointed, with no story arc to the campaign. It's also a pain to link them together if one adventure is in a tropical forest and the next one you have of a suitable level happens to be set in a desert.</p><p></p><p>I think the adventures that are selling now, and stir the imagination are the 1st to 20th level campaign adventures. I've seen way more threads about World Largest Dungeon, Shackled City and Age of Worms than most adventures previously and before these 20 level adventure it was the bigger adventures that tended to attract more interest.</p><p></p><p>For the DM that has little time for planning a campaign handed to him in one go, saves him the trouble of routing around for generic adventures that seem to link together in some logical fashion.</p><p></p><p>I really think the campaign "saga" style adventure is going to be the future. It saves the DM loads of planning, saves him searching for the next suitable adventure. Yet it doesn't need to be generic or bland enough to link into any setting. It can have story archs that run the whole campaign. Everything under one roof.</p></blockquote><p></p>
[QUOTE="Bagpuss, post: 2667588, member: 3987"] I'm not for generic adventure. The folks that do homebrew normally have the time to write their own adventures and know how to make them suit their setting. As a DM that doesn't have time I find generic adventures dull and a series of them disjointed, with no story arc to the campaign. It's also a pain to link them together if one adventure is in a tropical forest and the next one you have of a suitable level happens to be set in a desert. I think the adventures that are selling now, and stir the imagination are the 1st to 20th level campaign adventures. I've seen way more threads about World Largest Dungeon, Shackled City and Age of Worms than most adventures previously and before these 20 level adventure it was the bigger adventures that tended to attract more interest. For the DM that has little time for planning a campaign handed to him in one go, saves him the trouble of routing around for generic adventures that seem to link together in some logical fashion. I really think the campaign "saga" style adventure is going to be the future. It saves the DM loads of planning, saves him searching for the next suitable adventure. Yet it doesn't need to be generic or bland enough to link into any setting. It can have story archs that run the whole campaign. Everything under one roof. [/QUOTE]
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