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<blockquote data-quote="Mort" data-source="post: 471851" data-attributes="member: 762"><p>I went for DMing and average of 4-5 to DMing an average of 7-10 and it’s been an interesting adjustment.</p><p></p><p>Some suggestions:</p><p></p><p>1. Unless the other players (not characters) have other stuff to do, avoid splitting the party. Generally, if one of my players has a tangent from the group – we’ll handle it over e-mail. </p><p>2. Keep things moving. In a large group, if one person takes too long to decide on a course of action things bog down really quick – especially in a combat situation. Suggest to the players that that they have a course of action thought of between the time they go and the time their initiative comes up again (this works well for experienced players but lousy for novices so give the novices slack). Since my players are pretty experienced, I have no qualms about doing a countdown if I feel the situation warrants it.</p><p>3. Make sure every character has a place in the group and/or something to contribute. It’s easy with 4 players, but with 7+ you have to work a bit harder to make sure no one feels left out.</p><p></p><p>I’ll probably think of more later.</p></blockquote><p></p>
[QUOTE="Mort, post: 471851, member: 762"] I went for DMing and average of 4-5 to DMing an average of 7-10 and it’s been an interesting adjustment. Some suggestions: 1. Unless the other players (not characters) have other stuff to do, avoid splitting the party. Generally, if one of my players has a tangent from the group – we’ll handle it over e-mail. 2. Keep things moving. In a large group, if one person takes too long to decide on a course of action things bog down really quick – especially in a combat situation. Suggest to the players that that they have a course of action thought of between the time they go and the time their initiative comes up again (this works well for experienced players but lousy for novices so give the novices slack). Since my players are pretty experienced, I have no qualms about doing a countdown if I feel the situation warrants it. 3. Make sure every character has a place in the group and/or something to contribute. It’s easy with 4 players, but with 7+ you have to work a bit harder to make sure no one feels left out. I’ll probably think of more later. [/QUOTE]
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