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<blockquote data-quote="Katerek" data-source="post: 477794" data-attributes="member: 5193"><p>One thing I have noticed, and this only comes at higher levels, but the priests and wizards start to take alot of thunder away from the more physically oriented guys.</p><p></p><p>All the tips I have read here are great, but I cannot stress enough the Hordes Pud-knockers rule. It takes alot of little guys to keep the whole party busy.</p><p></p><p>My players are all like 20th level.</p><p></p><p>An encounter from this weekend looked soemthing like this:</p><p></p><p>4 @ CR 18</p><p>2 @ CR 16</p><p>1 @ CR 20</p><p>1 @ CR 24</p><p></p><p>With a potential of 8 more @ CR 16 to enter on round 3. That is another thing I do is have new bad guys show up during combat.</p><p></p><p>Also, mor ethan one combat a day is essential. If you do overland travel there will be times when there is only one major encounter of note each week. The players will fall into a habit of just dumping all resources on that one encounter because they have little to worry about later on.</p><p></p><p>Stagger the encounters across the same day so that the casters have less time to memorize etc between encounters. I have found this to be very effective.</p><p></p><p>Running a group that big is hard, and requires three tiems the prep time but it is a blast. My group has been meeting three times a month now for two years and we look to be doing so until the characters hit 50th level or so, no kidding.</p><p></p><p>Good luck.</p></blockquote><p></p>
[QUOTE="Katerek, post: 477794, member: 5193"] One thing I have noticed, and this only comes at higher levels, but the priests and wizards start to take alot of thunder away from the more physically oriented guys. All the tips I have read here are great, but I cannot stress enough the Hordes Pud-knockers rule. It takes alot of little guys to keep the whole party busy. My players are all like 20th level. An encounter from this weekend looked soemthing like this: 4 @ CR 18 2 @ CR 16 1 @ CR 20 1 @ CR 24 With a potential of 8 more @ CR 16 to enter on round 3. That is another thing I do is have new bad guys show up during combat. Also, mor ethan one combat a day is essential. If you do overland travel there will be times when there is only one major encounter of note each week. The players will fall into a habit of just dumping all resources on that one encounter because they have little to worry about later on. Stagger the encounters across the same day so that the casters have less time to memorize etc between encounters. I have found this to be very effective. Running a group that big is hard, and requires three tiems the prep time but it is a blast. My group has been meeting three times a month now for two years and we look to be doing so until the characters hit 50th level or so, no kidding. Good luck. [/QUOTE]
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