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Adventures in Blackmoor - your experiences?
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<blockquote data-quote="rogueattorney" data-source="post: 2083109" data-attributes="member: 17551"><p>The campaign material and npc information is far, far more interesting and useful than the adventure itself, and takes up the bulk of the book. The adventure is largely just a means of getting the PC's from the "modern-day" Known World to Blackmoor in the far, far past. Very little of the adventure actually takes place in Blackmoor. </p><p></p><p>DA1 was still vital for its time as the only easily available Blackmoor primer. However, I think the recent 3e hardback has superceded it. (That's coming from someone who's a big fan of B/X D&D, and isn't a particularly big fan of 3e, folks.)</p><p></p><p>Temple of the Frog and City of the Gods are quite a bit better, in terms of adventure content. The hooks to those adventures are pretty typical of 1986/87 (A)D&D adventures, with quite a bit of leading by the nose. If divorced from the plot and used as mini-settings, they are quite nice. I've often pondered using them in conjuction with S3 Expedition to the Barrier Peaks.</p><p></p><p>DA4, as mentioned by the previous poster, didn't really have much to do with Blackmoor, and wasn't really remarkable.</p><p></p><p>[EDIT for subject verb agreement]</p><p></p><p>R.A.</p></blockquote><p></p>
[QUOTE="rogueattorney, post: 2083109, member: 17551"] The campaign material and npc information is far, far more interesting and useful than the adventure itself, and takes up the bulk of the book. The adventure is largely just a means of getting the PC's from the "modern-day" Known World to Blackmoor in the far, far past. Very little of the adventure actually takes place in Blackmoor. DA1 was still vital for its time as the only easily available Blackmoor primer. However, I think the recent 3e hardback has superceded it. (That's coming from someone who's a big fan of B/X D&D, and isn't a particularly big fan of 3e, folks.) Temple of the Frog and City of the Gods are quite a bit better, in terms of adventure content. The hooks to those adventures are pretty typical of 1986/87 (A)D&D adventures, with quite a bit of leading by the nose. If divorced from the plot and used as mini-settings, they are quite nice. I've often pondered using them in conjuction with S3 Expedition to the Barrier Peaks. DA4, as mentioned by the previous poster, didn't really have much to do with Blackmoor, and wasn't really remarkable. [EDIT for subject verb agreement] R.A. [/QUOTE]
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