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Adventures in Cormyr - The Doorway from Everywhere.
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<blockquote data-quote="Bloodweaver1" data-source="post: 3598123" data-attributes="member: 31459"><p><strong>Nira Cydatell</strong></p><p></p><p>Lira does her best to calm her emotions. Though she knows little of Gorak, a large lump still forms in her throat when she see’s the large warrior lying motionless on the ground. Her hand quickly clasps around her Mistress’ holy symbol hanging loosely around her neck. She closes her eyes as its warmth quickly spreads through her body, filling her body with energy and confidence that she sometimes lacks. </p><p></p><p><span style="color: SlateGray"><span style="font-size: 9px">OOC This Round:</span></span></p><p><span style="color: SlateGray"><span style="font-size: 9px">Free Action: Wills Lyric to fly next to Gorak (If possible)</span></span></p><p><span style="color: SlateGray"><span style="font-size: 9px">Standard Action: Casts Cure Light Wounds through Lyric and onto Gorak, (that should be enough to stabilize him)</span></span></p><p><span style="color: SlateGray"><span style="font-size: 9px"></span></span></p><p><span style="color: SlateGray"><span style="font-size: 9px">Alternate Round 1 Action or Round 2 Action</span></span></p><p><span style="color: SlateGray"><span style="font-size: 9px">Move Action: She moves as close to the edge of the mist as possible without being in range of Ogre’s Clubs</span></span></p><p><span style="color: SlateGray"><span style="font-size: 9px">Standard Action: (Defensively if needed +9) Cast Summon Greenbound NA (Wolf) to engage the weakest Ogre from the rear</span></span></p><p><span style="color: SlateGray"><span style="font-size: 9px"></span></span></p><p><span style="color: SlateGray"><span style="font-size: 9px">Round 3</span></span></p><p><span style="color: SlateGray"><span style="font-size: 9px">Move Action: Moves out of melee range if needed</span></span></p><p><span style="color: SlateGray"><span style="font-size: 9px">Standard Action: Cast Snake Swiftness, Legion centered on as many friendly melee fighters as possible. </span> </span> </p><p></p><p>[sblock=Summoned Wolf (Duration 8 Rounds)][code]</p><p>HD: 2d8+8 (17) Initiative: +3 </p><p>AC: 21 (Dex +3, Nat +8) Touch: 12 FF: 18 </p><p>Base Attack/Grapple: +1 / +6, Space/Reach: 5ft / 5ft</p><p>Attack: Bite +9 melee (1d6+4) </p><p>Full Attack: Bite +9 melee (1d6+4) & Slam +4 (1d6+4)</p><p>Abilities: Str 19 ; Dex 17 ; Con 19 ; Int 2 ; Wis 12 ; Cha 10</p><p>Saves: Fort: 7, Ref: 6, Will: 1, CR: 1 </p><p>Special Qualities: DR 10/ Magic & Slashing, Fast Healing 3, Tremor-sense, Resistance 10 Cold & electricity, Low-Light Vision, Scent, Trip (Ex)</p><p>Feats: Track, Weapon Focus (Bite)[/code][/sblock]</p></blockquote><p></p>
[QUOTE="Bloodweaver1, post: 3598123, member: 31459"] [b]Nira Cydatell[/b] Lira does her best to calm her emotions. Though she knows little of Gorak, a large lump still forms in her throat when she see’s the large warrior lying motionless on the ground. Her hand quickly clasps around her Mistress’ holy symbol hanging loosely around her neck. She closes her eyes as its warmth quickly spreads through her body, filling her body with energy and confidence that she sometimes lacks. [COLOR=SlateGray][SIZE=1]OOC This Round: Free Action: Wills Lyric to fly next to Gorak (If possible) Standard Action: Casts Cure Light Wounds through Lyric and onto Gorak, (that should be enough to stabilize him) Alternate Round 1 Action or Round 2 Action Move Action: She moves as close to the edge of the mist as possible without being in range of Ogre’s Clubs Standard Action: (Defensively if needed +9) Cast Summon Greenbound NA (Wolf) to engage the weakest Ogre from the rear Round 3 Move Action: Moves out of melee range if needed Standard Action: Cast Snake Swiftness, Legion centered on as many friendly melee fighters as possible. [/SIZE] [/COLOR] [sblock=Summoned Wolf (Duration 8 Rounds)][code] HD: 2d8+8 (17) Initiative: +3 AC: 21 (Dex +3, Nat +8) Touch: 12 FF: 18 Base Attack/Grapple: +1 / +6, Space/Reach: 5ft / 5ft Attack: Bite +9 melee (1d6+4) Full Attack: Bite +9 melee (1d6+4) & Slam +4 (1d6+4) Abilities: Str 19 ; Dex 17 ; Con 19 ; Int 2 ; Wis 12 ; Cha 10 Saves: Fort: 7, Ref: 6, Will: 1, CR: 1 Special Qualities: DR 10/ Magic & Slashing, Fast Healing 3, Tremor-sense, Resistance 10 Cold & electricity, Low-Light Vision, Scent, Trip (Ex) Feats: Track, Weapon Focus (Bite)[/code][/sblock] [/QUOTE]
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