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Adventures in Dwarven Mountain (now with sketches!)
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<blockquote data-quote="Quickleaf" data-source="post: 6342303" data-attributes="member: 20323"><p><strong>Encounter Table</strong></p><p></p><p>I've made lots of headway on detailing the adventure sites, but also wanted a random encounter table to handle the PCs wandering around or exploring unexpected areas. How should I fill the last entry on the encounter table?</p><p></p><p>STRONGALE HALL ENCOUNTER TABLE (d12)</p><ol> <li data-xf-list-type="ol">Animated Statue (a caryatid column "Divine Alewife", a stone face "Merchant Prince", or a smiling golden Vergadain shrine statue)</li> <li data-xf-list-type="ol">Arcane and Guards (blue skinned magic-trading giant seeks a particular magic item dwarves possess)</li> <li data-xf-list-type="ol">Dragon (in human form with attendants with a specific goal; choose from: brass, copper, crystal, or steel)</li> <li data-xf-list-type="ol">Dwarven Celebrants (drunken dwarves searching for misplaced McGuffin, opportunity for small stakes gambling and carousing for information...at the risk of a hangover situation)</li> <li data-xf-list-type="ol">Dwarven Einheriar (warrior spirits being rowdy, a risk for PCs who snuck, tricked, or forced their way into the Mountain, opportunity for those permitted in the Mountain to drink hearty with einheriar to gain information...and risk hangover situation)</li> <li data-xf-list-type="ol">Dwarven <em>Hurndor</em> (meet Vergadain's "priests who trade", but what's the conflict?)</li> <li data-xf-list-type="ol">Dwarven Merchant Feud (resolve a seemingly paradoxical conflict between merchants to gain aid or supplies)</li> <li data-xf-list-type="ol">Dwarven Proxy (choose one of the 4 dwarven proxies Vergadain has)</li> <li data-xf-list-type="ol">Dwarven Scoundrels (get marked by dwarven cons/rogues, with chance to turn the tables)</li> <li data-xf-list-type="ol">Haywire Translator (silver spheres usually act as Vergadain's messengers, but one affected by the Rift has gone haywire)</li> <li data-xf-list-type="ol">Ironridge Refugees (normally this would be a meeting with other planar travelers, but with the Rift this signals conflict between Ironridgr refugees and dwarves who don't want them)</li> <li data-xf-list-type="ol">Leprechauns (leprechauns playing mischief on the PCs, with chance to corner one into granting wishes)</li> </ol></blockquote><p></p>
[QUOTE="Quickleaf, post: 6342303, member: 20323"] [b]Encounter Table[/b] I've made lots of headway on detailing the adventure sites, but also wanted a random encounter table to handle the PCs wandering around or exploring unexpected areas. How should I fill the last entry on the encounter table? STRONGALE HALL ENCOUNTER TABLE (d12) [list=1] [*]Animated Statue (a caryatid column "Divine Alewife", a stone face "Merchant Prince", or a smiling golden Vergadain shrine statue) [*]Arcane and Guards (blue skinned magic-trading giant seeks a particular magic item dwarves possess) [*]Dragon (in human form with attendants with a specific goal; choose from: brass, copper, crystal, or steel) [*]Dwarven Celebrants (drunken dwarves searching for misplaced McGuffin, opportunity for small stakes gambling and carousing for information...at the risk of a hangover situation) [*]Dwarven Einheriar (warrior spirits being rowdy, a risk for PCs who snuck, tricked, or forced their way into the Mountain, opportunity for those permitted in the Mountain to drink hearty with einheriar to gain information...and risk hangover situation) [*]Dwarven [i]Hurndor[/i] (meet Vergadain's "priests who trade", but what's the conflict?) [*]Dwarven Merchant Feud (resolve a seemingly paradoxical conflict between merchants to gain aid or supplies) [*]Dwarven Proxy (choose one of the 4 dwarven proxies Vergadain has) [*]Dwarven Scoundrels (get marked by dwarven cons/rogues, with chance to turn the tables) [*]Haywire Translator (silver spheres usually act as Vergadain's messengers, but one affected by the Rift has gone haywire) [*]Ironridge Refugees (normally this would be a meeting with other planar travelers, but with the Rift this signals conflict between Ironridgr refugees and dwarves who don't want them) [*]Leprechauns (leprechauns playing mischief on the PCs, with chance to corner one into granting wishes) [/list] [/QUOTE]
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