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Adventures in Dwarven Mountain (now with sketches!)
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<blockquote data-quote="Quickleaf" data-source="post: 6351183" data-attributes="member: 20323"><p><strong>Adventure background</strong></p><p></p><p><span style="color: DarkOrange"><strong>Q: The Tiefling wanted access to a treasure kept in Vergadain's Treasury. What was that treasure? And how did she tamper with it (or why did she want access to it without stealing it)?</strong></span></p><p></p><p><strong>Adventure Background</strong></p><p>While I am designing Strongale Hall as an adventure site - meaning it can be used and reused by various DMs - it has a context in my own adventure. The PCs are in the midst of this disastrous planar Rift, and soon realize that the dwarves knew something about the Rift in advance because they've pulled back into the Mountain and tripled the gate guard. This background answers the question the players will be asking themselves: How did Vergadain (and by extension the dwarves) know about the Rift in advance? What did he know? And why didn't he warn the town?</p><p></p><p>Before the PCs showed up, a tiefling gambler with no name came to the high-stakes tables in Strongale Hall, and she was cleaning up against the best of the best. Everyone was sure she cheated, but no one could catch her cheating. Her goal appeared to be a treasure (?) from Vergadain's Treasury. Indeed, she was leading so much that the dwarves brought the treasure (?) out from the vaults for her to inspect. </p><p></p><p>However, the Tiefling bet it all and her fortunes reversed at the last moment, causing her to lose 25,000 gold pieces and several amazing items she had won. In a desperate bid to gain back what she'd lost, or so it appeared at the time, the tiefling bet a secret which would determine the course of Dwarven Mountain for centuries to come. It seemed a ruse, but the dwarven gamblers humored her, promptly winning again making the Tiefling bow out. Her secret was this: In three days a storm would come to Ironridge what would ruin the town's fortunes, but if the dwarves were ready would dramatically improve their own. Strangely, divinations seemed to confirm the tiefling's words.</p><p></p><p>Suspecting the Tiefling to be up to no good, the proxies of Vergadain conspired so she could not leave Dwarven Mountain thru a variety of "circumstances." They never could have expected the massive treasure that the tiefling brought with her would turn out to be creeping coins! The most that any dwarf had ever seen! Distracted by dealing with the vicious little fake coins, the Tiefling used intelligence provided by a traitor within Dwarven Mountain to escape thru a portal to Sigil. Needless to say, the tiefling has earned the ire of the dwarves.</p><p></p><p>In fact, the spectacle of the gambling match was all to get temporary access to the treasure (?) so the tiefling could do <em>something</em> to it. Her "friendly" warning was a careful manipulation to get the dwarves to close down the Mountain so that another agent in the Mountain - the dwarven cleric of Abatthor named Geleg Cragsveld - could undertake his own mission without interference or eyes from the outside. Both the Tiefling and Geleg belong to or are allied with a planes-spanning thieves' guild called the Arcane Eye.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 6351183, member: 20323"] [b]Adventure background[/b] [color=DarkOrange][b]Q: The Tiefling wanted access to a treasure kept in Vergadain's Treasury. What was that treasure? And how did she tamper with it (or why did she want access to it without stealing it)?[/b][/color] [b]Adventure Background[/b] While I am designing Strongale Hall as an adventure site - meaning it can be used and reused by various DMs - it has a context in my own adventure. The PCs are in the midst of this disastrous planar Rift, and soon realize that the dwarves knew something about the Rift in advance because they've pulled back into the Mountain and tripled the gate guard. This background answers the question the players will be asking themselves: How did Vergadain (and by extension the dwarves) know about the Rift in advance? What did he know? And why didn't he warn the town? Before the PCs showed up, a tiefling gambler with no name came to the high-stakes tables in Strongale Hall, and she was cleaning up against the best of the best. Everyone was sure she cheated, but no one could catch her cheating. Her goal appeared to be a treasure (?) from Vergadain's Treasury. Indeed, she was leading so much that the dwarves brought the treasure (?) out from the vaults for her to inspect. However, the Tiefling bet it all and her fortunes reversed at the last moment, causing her to lose 25,000 gold pieces and several amazing items she had won. In a desperate bid to gain back what she'd lost, or so it appeared at the time, the tiefling bet a secret which would determine the course of Dwarven Mountain for centuries to come. It seemed a ruse, but the dwarven gamblers humored her, promptly winning again making the Tiefling bow out. Her secret was this: In three days a storm would come to Ironridge what would ruin the town's fortunes, but if the dwarves were ready would dramatically improve their own. Strangely, divinations seemed to confirm the tiefling's words. Suspecting the Tiefling to be up to no good, the proxies of Vergadain conspired so she could not leave Dwarven Mountain thru a variety of "circumstances." They never could have expected the massive treasure that the tiefling brought with her would turn out to be creeping coins! The most that any dwarf had ever seen! Distracted by dealing with the vicious little fake coins, the Tiefling used intelligence provided by a traitor within Dwarven Mountain to escape thru a portal to Sigil. Needless to say, the tiefling has earned the ire of the dwarves. In fact, the spectacle of the gambling match was all to get temporary access to the treasure (?) so the tiefling could do [i]something[/i] to it. Her "friendly" warning was a careful manipulation to get the dwarves to close down the Mountain so that another agent in the Mountain - the dwarven cleric of Abatthor named Geleg Cragsveld - could undertake his own mission without interference or eyes from the outside. Both the Tiefling and Geleg belong to or are allied with a planes-spanning thieves' guild called the Arcane Eye. [/QUOTE]
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