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Adventures in Dwarven Mountain (now with sketches!)
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<blockquote data-quote="Quickleaf" data-source="post: 6353475" data-attributes="member: 20323"><p><strong>2: Great Distillery of Everflowing Ale</strong></p><p></p><p><span style="font-size: 15px"><strong>Great Distillery of Everflowing Ale</strong></span></p><p></p><p>[sblock=art inspiration]<img src="http://www.koboldquarterly.com/images/Toast.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p><img src="http://media-cdn.tripadvisor.com/media/photo-s/01/e3/d9/b3/the-old-jameson-distillery.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" />[/sblock]</p><p></p><p>Carved in polished geometries from the rock, the Great Distillery rises six floor from floor to ceiling, all gleaming with brass and copper machinery, echoing with the calls and laughter of dwarven workers, bustling with the coming of grains and going of barreled ale. Unlike the family ales crafted in the Espalanade of the Divine Alewives, the Everflowing Ale manufactured in the Great Distillery is an industrialized process that relies on magic as much as it does alchemy. It is the most common ale in Dwarven Mountain and is traded to other planes where dwarven pantheons dwell. A dwarf tasting the ale is said to find a taste perfectly suited to his or her palate, so long as the dwarf has upheld dwarven values...or perhaps the type of dwarven values upheld by the dwarf determine the taste; to non-dwarves it just tastes like fine dwarven ale. Legends say that the taps of the Great Distillery can extend to any tap in the multiverse, and that should Vergadain so wish, the worthy who drink of ale from his distillery may be affected as per a potion of Vergadain's choosing (e.g. <em>potion of heroism</em> or <em>potion of luck</em>).</p><p></p><p>A marvel of engineering, the Great Distillery has several stream/gas elevators used to bring grain up to the sixth floor where it is stored, milled, and scaled. On the fifth floor, a series of malt houses and yeast cookers vent off fumes as they prepare the crucial ingredients for the ale. Down on the fourth floor are the massive fermenters of gleaming brass visible from outside the Great Distillery. On the third floor are the enchanted stills of crystal and glass, bubbling as the ale is purified with the golden energy of raw luck and prosperity; dozens of dwarves tinker with alembics and fine controls here. On the second floor are digestors which utilize gases and waste produced by the process for energy to power the elevators and other workings of the distillery; here also is an extensive barreling operation. On the ground floor is where the barrels of ale are stored and bottled; here a body might come for a taste of the new year's batch, access the ale logs dating back centuries and countless prime worlds, or engage in a bit of underhanded smuggling.</p><p></p><p><span style="color: DarkOrange"><strong>Fruhard Frothbeard</strong> (Px/male dwarf/wizard [transmuter] 8/N)</span>, Master Distiller, oversees the operations and knows more about ale than almost any being in the multiverse. As a proxy of Vergadain, Fruhard has the power to identify any ale, when it was made and who made it, by taste; he was once an adventurer of Faerun but when he found the secret to immortality he traveled the planes and eventually made his home in Strongale Halls. Legions of dwarven petitioners follow Fruhard's directions to keep the Great Distillery tiptop, but he also has a small number of copper automatons to handle hazardous jobs or to fill in when some of his crew are drunk the next morning.<span style="color: DarkOrange"> Leprechauns </span>too can be found in the Great Distillery, usually trying to trick the dwarves so that the leprechauns can get a taste of the ale; and sometimes a drunken leprechaun is found swimming in one of the barrels. Trusted adventurers might find work clearing out leprechauns (non-violently of course) with Fruhard. The Master Distiller knows how to fashion <em>Flagons of Everflowing Ale </em>using the magic of the Great Distillery, and may reward those who serve him well with such a Flagon.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 6353475, member: 20323"] [b]2: Great Distillery of Everflowing Ale[/b] [size=4][b]Great Distillery of Everflowing Ale[/b][/size] [sblock=art inspiration][IMG]http://www.koboldquarterly.com/images/Toast.png[/IMG] [IMG]http://media-cdn.tripadvisor.com/media/photo-s/01/e3/d9/b3/the-old-jameson-distillery.jpg[/IMG][/sblock] Carved in polished geometries from the rock, the Great Distillery rises six floor from floor to ceiling, all gleaming with brass and copper machinery, echoing with the calls and laughter of dwarven workers, bustling with the coming of grains and going of barreled ale. Unlike the family ales crafted in the Espalanade of the Divine Alewives, the Everflowing Ale manufactured in the Great Distillery is an industrialized process that relies on magic as much as it does alchemy. It is the most common ale in Dwarven Mountain and is traded to other planes where dwarven pantheons dwell. A dwarf tasting the ale is said to find a taste perfectly suited to his or her palate, so long as the dwarf has upheld dwarven values...or perhaps the type of dwarven values upheld by the dwarf determine the taste; to non-dwarves it just tastes like fine dwarven ale. Legends say that the taps of the Great Distillery can extend to any tap in the multiverse, and that should Vergadain so wish, the worthy who drink of ale from his distillery may be affected as per a potion of Vergadain's choosing (e.g. [i]potion of heroism[/i] or [i]potion of luck[/i]). A marvel of engineering, the Great Distillery has several stream/gas elevators used to bring grain up to the sixth floor where it is stored, milled, and scaled. On the fifth floor, a series of malt houses and yeast cookers vent off fumes as they prepare the crucial ingredients for the ale. Down on the fourth floor are the massive fermenters of gleaming brass visible from outside the Great Distillery. On the third floor are the enchanted stills of crystal and glass, bubbling as the ale is purified with the golden energy of raw luck and prosperity; dozens of dwarves tinker with alembics and fine controls here. On the second floor are digestors which utilize gases and waste produced by the process for energy to power the elevators and other workings of the distillery; here also is an extensive barreling operation. On the ground floor is where the barrels of ale are stored and bottled; here a body might come for a taste of the new year's batch, access the ale logs dating back centuries and countless prime worlds, or engage in a bit of underhanded smuggling. [COLOR=DarkOrange][B]Fruhard Frothbeard[/B] (Px/male dwarf/wizard [transmuter] 8/N)[/COLOR], Master Distiller, oversees the operations and knows more about ale than almost any being in the multiverse. As a proxy of Vergadain, Fruhard has the power to identify any ale, when it was made and who made it, by taste; he was once an adventurer of Faerun but when he found the secret to immortality he traveled the planes and eventually made his home in Strongale Halls. Legions of dwarven petitioners follow Fruhard's directions to keep the Great Distillery tiptop, but he also has a small number of copper automatons to handle hazardous jobs or to fill in when some of his crew are drunk the next morning.[COLOR=DarkOrange] Leprechauns [/COLOR]too can be found in the Great Distillery, usually trying to trick the dwarves so that the leprechauns can get a taste of the ale; and sometimes a drunken leprechaun is found swimming in one of the barrels. Trusted adventurers might find work clearing out leprechauns (non-violently of course) with Fruhard. The Master Distiller knows how to fashion [I]Flagons of Everflowing Ale [/I]using the magic of the Great Distillery, and may reward those who serve him well with such a Flagon. [/QUOTE]
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