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<blockquote data-quote="Schmoe" data-source="post: 7488828" data-attributes="member: 913"><p>This starts to get down to my concerns, that things are so much less dangerous against their own kind on their own plane. It really throws off the normal power structure when trying to create things like guard patrols, or city enforcers, or guardians, etc. In fact, I think it might make even more sense for locals to put a premium on things like cold damage, so maybe standard issue for an elite guard squad would include a Wand of Ice Storm. Troops intended to keep the peace among the inter-planar travelers would prioritize ways to Dispel Magic or even some specialized tools to suppress resistance for a time.</p><p></p><p>I suppose the best way to approach this would be to assume that the intelligent natives are quite aware of their limitations, and assume that they have had many centuries of experience in preparing counters. </p><p></p><p>One alternative that I had considered is that creatures of elemental fire have such a "pure" connection to Fire that while on their home plane, their fire damage automatically ignores any resistance other than native immunity. On the one hand I like that because it reinforces the deadliness of this alien realm and as a place that only the desperate would go, plus it's easy on me the DM. But on the other hand it feels too "hand wavy" and a bit like a cop out. </p><p></p><p>The suggestions of creatures who would be at home on the plane but have alternate damage sources are all good, and I'll definitely include some of them.</p></blockquote><p></p>
[QUOTE="Schmoe, post: 7488828, member: 913"] This starts to get down to my concerns, that things are so much less dangerous against their own kind on their own plane. It really throws off the normal power structure when trying to create things like guard patrols, or city enforcers, or guardians, etc. In fact, I think it might make even more sense for locals to put a premium on things like cold damage, so maybe standard issue for an elite guard squad would include a Wand of Ice Storm. Troops intended to keep the peace among the inter-planar travelers would prioritize ways to Dispel Magic or even some specialized tools to suppress resistance for a time. I suppose the best way to approach this would be to assume that the intelligent natives are quite aware of their limitations, and assume that they have had many centuries of experience in preparing counters. One alternative that I had considered is that creatures of elemental fire have such a "pure" connection to Fire that while on their home plane, their fire damage automatically ignores any resistance other than native immunity. On the one hand I like that because it reinforces the deadliness of this alien realm and as a place that only the desperate would go, plus it's easy on me the DM. But on the other hand it feels too "hand wavy" and a bit like a cop out. The suggestions of creatures who would be at home on the plane but have alternate damage sources are all good, and I'll definitely include some of them. [/QUOTE]
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