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<blockquote data-quote="Schmoe" data-source="post: 7491202" data-attributes="member: 913"><p>Wow, there are a ton of great ideas here. Thanks to everyone for the inspiration.</p><p></p><p> [MENTION=508]Richards[/MENTION] I had completely forgotten about that spell. I want make it relatively easy to acquire some sort of permanent resistance, and affinity would work nicely. Of course, I still expect the PCs to double up on fire protection, so I think I'm going to approach it as follows.</p><p></p><ul> <li data-xf-list-type="ul">Establish that guards and patrols in the City of Brass are chosen from creatures that are both inherently immune to fire and also don't lose too much when faced with fire-immune opponents. So creatures like fire giants and golems will feature heavily wherever I think there will be guardians tasked with protecting against elemental natives.</li> <li data-xf-list-type="ul">Patrols in areas of the city that cater heavily to foreigners will be prepared to combat non-natives' defenses. That means that they may have things like anti-magic grenades and wands of dispel magic. </li> <li data-xf-list-type="ul">Magic items that deal cold damage will be at a premium and will be applied judiciously.</li> <li data-xf-list-type="ul">General inhabitants won't necessarily be prepared with any of the above and will just have to deal with it.</li> </ul><p></p><p>That's all I've got for now, but it's a great starting point.</p></blockquote><p></p>
[QUOTE="Schmoe, post: 7491202, member: 913"] Wow, there are a ton of great ideas here. Thanks to everyone for the inspiration. [MENTION=508]Richards[/MENTION] I had completely forgotten about that spell. I want make it relatively easy to acquire some sort of permanent resistance, and affinity would work nicely. Of course, I still expect the PCs to double up on fire protection, so I think I'm going to approach it as follows. [list] [*]Establish that guards and patrols in the City of Brass are chosen from creatures that are both inherently immune to fire and also don't lose too much when faced with fire-immune opponents. So creatures like fire giants and golems will feature heavily wherever I think there will be guardians tasked with protecting against elemental natives. [*]Patrols in areas of the city that cater heavily to foreigners will be prepared to combat non-natives' defenses. That means that they may have things like anti-magic grenades and wands of dispel magic. [*]Magic items that deal cold damage will be at a premium and will be applied judiciously. [*]General inhabitants won't necessarily be prepared with any of the above and will just have to deal with it. [/list] That's all I've got for now, but it's a great starting point. [/QUOTE]
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