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Adventures in M.E. vs The One Ring
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<blockquote data-quote="JonnyP71" data-source="post: 7114528" data-attributes="member: 6788862"><p>I'm really looking forward to running a game using AiME, and I'm not in the slightest bit worried about mechanical imbalance, as the class flavour is much more important when running such a game. The focus looks to have shifted so heavily away from wanton combat, that I really don't believe the classes that look weak on paper will really prove to be as unplayable as people are making out. Knowledge and travel based skills will largely be used to ensure the party's safety, and give them a chance to avoid combat.</p><p></p><p>When I run it my plan is to promote the 'avoid first' mindset by awarding xp bonuses for sensible skill use ensuring company safety, and no xp for encounters in which the PCs provoke unnecessary conflict. This should further encourage the use of the 'weaker' classes.</p><p></p><p>I also own a copy of the revised One Ring hardback rules, and while I don't intend to DM a game of that at the moment, it looks like one of the DMs in one of my other groups will be running a game of that soon, which will give a chance to compare the 2 rulesets.</p><p></p><p>It's really not aimed at the 'powergamers', more for players who enjoy the feel of Tolkien's world, and initial impressions are that Cubicle 7 look to have done a fine job of combining that with the 5E rules.</p></blockquote><p></p>
[QUOTE="JonnyP71, post: 7114528, member: 6788862"] I'm really looking forward to running a game using AiME, and I'm not in the slightest bit worried about mechanical imbalance, as the class flavour is much more important when running such a game. The focus looks to have shifted so heavily away from wanton combat, that I really don't believe the classes that look weak on paper will really prove to be as unplayable as people are making out. Knowledge and travel based skills will largely be used to ensure the party's safety, and give them a chance to avoid combat. When I run it my plan is to promote the 'avoid first' mindset by awarding xp bonuses for sensible skill use ensuring company safety, and no xp for encounters in which the PCs provoke unnecessary conflict. This should further encourage the use of the 'weaker' classes. I also own a copy of the revised One Ring hardback rules, and while I don't intend to DM a game of that at the moment, it looks like one of the DMs in one of my other groups will be running a game of that soon, which will give a chance to compare the 2 rulesets. It's really not aimed at the 'powergamers', more for players who enjoy the feel of Tolkien's world, and initial impressions are that Cubicle 7 look to have done a fine job of combining that with the 5E rules. [/QUOTE]
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