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Adventures in Middle-Earth [OOC]
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<blockquote data-quote="Tesseract" data-source="post: 7492090" data-attributes="member: 43620"><p><strong>Caranthir</strong></p><p> </p><p><strong>Class & Level</strong>: Treasure Hunter 2nd; <strong>Background</strong>: Reluctant Adventurer</p><p><strong>Culture</strong>: Elf of Mirkwood; <strong>Shadow Weakness</strong>: Dragon-sickness</p><p><strong>Character Traits</strong>: <em>Distinctive Quality</em>: <strong>Merciful. </strong>Your own failings on the road give you sympathy for the failings of others.</p><p><em>Specialty</em>: <strong>Burglary. </strong>Your company values your skills at finding a way into places unnoticed.</p><p><em>Hope</em>: “I know that one day I shall rest by my fire again.”</p><p><em>Despair</em>: “Even if I get home, I am sure that something horrible will follow me back.”</p><p> </p><p>STR 10 (+0), DEX 16 (+3), CON 10 (+0), INT 14 (+2), WIS 14 (+2), CHA 12 (+1)</p><p><strong>Saving Throws</strong>: Dexterity +5, Intelligence +4</p><p><strong>Armor Class</strong>: 14 (leather jerkin); Initiative: +3; Speed: 30 feet</p><p><strong>Hit Points</strong>: 16 (Hit Die 2d8)</p><p><strong>Inspiration</strong>: 2</p><p> </p><p><strong>Proficiency</strong> Bonus: +2; Proficiencies: Light Armour, Simple weapons, broadsword, short sword. Tools (~Thieves’ tools +4)</p><p><strong>Attacks</strong>: Broadsword <em>melee weapon attack</em> +2, <em>damage</em> 1d8 <em>slashing</em></p><p>Short Bow <em>ranged weapon attack </em>+5, <em>damage</em> 1d6+3 <em>piercing</em></p><p>Dagger <em>melee weapon attack</em> +2, <em>damage</em> 1d4 <em>piercing</em></p><p>Dagger <em>ranged weapon attack</em> +5, <em>damage</em> 1d4+3 <em>piercing</em></p><p> </p><p><strong>Skills</strong>: *Acrobatics (Dex) +5, Animal Handling (Wis) +2, Athletics (Str) +0, Deception (Cha) +1, History (Int) +2, *Insight (Wis) +4, Intimidate (Cha) +1, Investigate (Int) + 2, Lore (Int) +2, *Medicine (Wis) +4, *Nature (Int) +4, *Perception (Wis) +4, Performance (Cha) +1, Persuation (Cha) +1, *Riddle (Int) +4, Shadow-Lore (Int) +2, *Sleight-of-Hands (Dex) +5, *~Stealth (Dex) +7, Survival (Wis) +2, Traditions (Int) +2</p><p>* Proficiency</p><p>~ Expertise</p><p> </p><p><strong>Class Features</strong>: Expertise, Night Vision, Sneak Attack, Cunning Action.</p><p><strong>Background Feature</strong>: Pathetic and Bedraggled (As long as you are not threatening, strangers will take pity on you and give you a warm place to sleep for the night, hot food and a bit of comfort.)</p><p><strong>Traits</strong>: Night Vision; The Eyes of Elves; Elvish Dreams; The Tools of War; A Whisper Through the Leaves</p><p><strong>Virtues</strong>: Deadly Archery (do not suffer disadvantage for long range, nor for attacking within 5 feet when making ranged attacks with a short bow).</p><p><strong>Perception</strong>: Night Vision, <em>passive perception</em> 14</p><p><strong>Languages</strong>: speak Grey-elven, Woodland Tongue and Common Tongue, and speak, read, and write Sindarin.</p><p> </p><p><strong>Standard of Living</strong>: Martial (G, S, C)</p><p><strong>Equipment</strong>: Thieves’ tools, leather jerkin, green travelling cloak, broadsword, short bow with quiver of 17 arrows, two daggers, travelling gear for the current season, backpack, belt dagger, boots, 3d6 silver pennies, a wineskin, a white jewel on a chain of silver.</p></blockquote><p></p>
[QUOTE="Tesseract, post: 7492090, member: 43620"] [B]Caranthir[/B] [B]Class & Level[/B]: Treasure Hunter 2nd; [B]Background[/B]: Reluctant Adventurer [B]Culture[/B]: Elf of Mirkwood; [B]Shadow Weakness[/B]: Dragon-sickness [B]Character Traits[/B]: [I]Distinctive Quality[/I]: [B]Merciful. [/B]Your own failings on the road give you sympathy for the failings of others. [I]Specialty[/I]: [B]Burglary. [/B]Your company values your skills at finding a way into places unnoticed. [I]Hope[/I]: “I know that one day I shall rest by my fire again.” [I]Despair[/I]: “Even if I get home, I am sure that something horrible will follow me back.” STR 10 (+0), DEX 16 (+3), CON 10 (+0), INT 14 (+2), WIS 14 (+2), CHA 12 (+1) [B]Saving Throws[/B]: Dexterity +5, Intelligence +4 [B]Armor Class[/B]: 14 (leather jerkin); Initiative: +3; Speed: 30 feet [B]Hit Points[/B]: 16 (Hit Die 2d8) [b]Inspiration[/b]: 2 [B]Proficiency[/B] Bonus: +2; Proficiencies: Light Armour, Simple weapons, broadsword, short sword. Tools (~Thieves’ tools +4) [B]Attacks[/B]: Broadsword [I]melee weapon attack[/I] +2, [I]damage[/I] 1d8 [I]slashing[/I] Short Bow [I]ranged weapon attack [/I]+5, [I]damage[/I] 1d6+3 [I]piercing[/I] Dagger [I]melee weapon attack[/I] +2, [I]damage[/I] 1d4 [I]piercing[/I] Dagger [I]ranged weapon attack[/I] +5, [I]damage[/I] 1d4+3 [I]piercing[/I] [B]Skills[/B]: *Acrobatics (Dex) +5, Animal Handling (Wis) +2, Athletics (Str) +0, Deception (Cha) +1, History (Int) +2, *Insight (Wis) +4, Intimidate (Cha) +1, Investigate (Int) + 2, Lore (Int) +2, *Medicine (Wis) +4, *Nature (Int) +4, *Perception (Wis) +4, Performance (Cha) +1, Persuation (Cha) +1, *Riddle (Int) +4, Shadow-Lore (Int) +2, *Sleight-of-Hands (Dex) +5, *~Stealth (Dex) +7, Survival (Wis) +2, Traditions (Int) +2 * Proficiency ~ Expertise [B]Class Features[/B]: Expertise, Night Vision, Sneak Attack, Cunning Action. [B]Background Feature[/B]: Pathetic and Bedraggled (As long as you are not threatening, strangers will take pity on you and give you a warm place to sleep for the night, hot food and a bit of comfort.) [B]Traits[/B]: Night Vision; The Eyes of Elves; Elvish Dreams; The Tools of War; A Whisper Through the Leaves [B]Virtues[/B]: Deadly Archery (do not suffer disadvantage for long range, nor for attacking within 5 feet when making ranged attacks with a short bow). [B]Perception[/B]: Night Vision, [I]passive perception[/I] 14 [B]Languages[/B]: speak Grey-elven, Woodland Tongue and Common Tongue, and speak, read, and write Sindarin. [B]Standard of Living[/B]: Martial (G, S, C) [B]Equipment[/B]: Thieves’ tools, leather jerkin, green travelling cloak, broadsword, short bow with quiver of 17 arrows, two daggers, travelling gear for the current season, backpack, belt dagger, boots, 3d6 silver pennies, a wineskin, a white jewel on a chain of silver. [/QUOTE]
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