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<blockquote data-quote="Ancalagon" data-source="post: 6855997" data-attributes="member: 23"><p>Warhammer frpg (the 2nd ed is really a nice system, I've used it for years) has a more 1400-1500 feel than DnD, and it shows a fantasy roleplaying game can definitely work in that erra, and in some ways be more interesting - lots of option for intrigue, law system is more present yet still archaic etc etc.</p><p></p><p>From a purely "hardware" point of view, the setting had the full gamut of D&D weapons and armor which was a bit hard to explain at first but then I realized it was because the threats/foes were so much more varied. Armor was gradually abandoned because it was so inefficient vs guns... but in a world where you are just as worried about an orc's cleaver or a beastman's tusk than a soldier's gun, armor still makes a lot of sense.</p><p></p><p>Guns *are* a challenge for a roleplaying game. You really have to understand how they worked and *why* they were adopted - the brittish kept using the longbow for about 200 years and there is a good reason for that! And then you have to translate that reality into something that is fun/balanced for the game, which is harder than it sounds.</p></blockquote><p></p>
[QUOTE="Ancalagon, post: 6855997, member: 23"] Warhammer frpg (the 2nd ed is really a nice system, I've used it for years) has a more 1400-1500 feel than DnD, and it shows a fantasy roleplaying game can definitely work in that erra, and in some ways be more interesting - lots of option for intrigue, law system is more present yet still archaic etc etc. From a purely "hardware" point of view, the setting had the full gamut of D&D weapons and armor which was a bit hard to explain at first but then I realized it was because the threats/foes were so much more varied. Armor was gradually abandoned because it was so inefficient vs guns... but in a world where you are just as worried about an orc's cleaver or a beastman's tusk than a soldier's gun, armor still makes a lot of sense. Guns *are* a challenge for a roleplaying game. You really have to understand how they worked and *why* they were adopted - the brittish kept using the longbow for about 200 years and there is a good reason for that! And then you have to translate that reality into something that is fun/balanced for the game, which is harder than it sounds. [/QUOTE]
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